Advanced game programmingLaajuus (5 cr)
Code: AT00BY26
Credits
5 op
Objective
The student knows how
- design and implement 2D and 3D games for different game platforms
- take advantage of the physics of game engines
- make use of mathematics and physics to implement game dynamics
Enrollment
20.11.2024 - 03.01.2025
Timing
07.01.2025 - 30.04.2025
Number of ECTS credits allocated
5 op
Virtual portion
5 op
Mode of delivery
Distance learning
Unit
Faculty of Technology (LAB)
Campus
E-campus
Teaching languages
- Finnish
Degree programmes
- Bachelor's Degree Programme in Information Technology (in Finnish)
Teachers
- Olli Koskimaa
- Johan Kuparinen
Scheduling groups
- Luennot 1 (Size: 500. Open UAS: 0.)
- Avoimen ammattikorkeakoulun kiintiö (Size: 5. Open UAS: 5.)
Groups
-
TLTITVT23SV
-
TLTITVT22SV
-
TLTITVT23KM
Small groups
- Lecture 1
- Open UAS quota
Learning outcomes
The student knows how
- design and implement 2D and 3D games for different game platforms
- take advantage of the physics of game engines
- make use of mathematics and physics to implement game dynamics
Implementation and methods of teaching
Content:
Unity 3D advanced features. The course included lectures, project work, and practical assignments.
Timing and attendance
Lectures once per week from January to April.
Learning material and recommended literature
Unity3d documentation and API descriptions. Study material is distributed in Moodle.
Alternative completion methods
Verification of skills, e.g. with the help of a practical game project
Contents
The course introduces the advanced features of the Unity game engine. Students are required to know the basics of the Unity. The course is implemented as laboratory work, which includes knowledge attacks, practical exercises, independent knowledge acquisition and application. The learning environment is an online computer where games can be developed with the Unity game engine.
Additional information for students: previous knowledge etc.
Basic knowledge about 3D Unity and programming with C#
Assessment criteria
Active participation in teaching, returned exercises
Assessment scale
1-5
Assessment criteria: level 1 (assessment scale 1–5)
Can implement the exercises/game project in accordance with the given minimum requirements
Assessment criteria: level 3 (assessment scale 1–5)
Can implement the exercises/game project according to the given requirements and look for alternative solutions/implementation methods. Makes versatile use of the features of the game engine. The source code is clean and the usability is at a good level.
Assessment criteria: level 5 (assessment scale 1–5)
Can implement the exercises/game project according to the given instructions and exceed the customer's expectations. Searches for and critically analyzes alternative solutions/implementation methods. The source code is fully commented and clean. Usability is at a suitable level. The result is visually impressive
Enrollment
06.05.2024 - 30.08.2024
Timing
02.09.2024 - 13.12.2024
Number of ECTS credits allocated
5 op
Virtual portion
5 op
Mode of delivery
Distance learning
Unit
Faculty of Technology (LAB)
Campus
- Lahti Campus
- E-campus, Lahti
Teaching languages
- Finnish
- English
Degree programmes
- Bachelor's Degree Programme in Information Technology (in Finnish)
Teachers
- Olli Koskimaa
- Johan Kuparinen
Scheduling groups
- Luennot 1 (Size: 500. Open UAS: 0.)
Groups
-
TLTITVT22K
-
TLTIICTDD24SBachelor’s Degree Programme in Information and Communications Technology 24S, Double Degree, Lahti
-
TLTITVT22SV
-
TLTIEX24S2
Small groups
- Lecture 1
Learning outcomes
The student knows how
- design and implement 2D and 3D games for different game platforms
- take advantage of the physics of game engines
- make use of mathematics and physics to implement game dynamics
Implementation and methods of teaching
Content:
Unity 3D advanced features. The course included lectures, project work, and practical assignments.
Timing and attendance
Lectures once per week from January to April.
Learning material and recommended literature
Unity3d documentation and API descriptions. Study material is distributed in Moodle.
Alternative completion methods
Verification of skills, e.g. with the help of a practical game project
Contents
The course introduces the advanced features of the Unity game engine. Students are required to know the basics of the Unity. The course is implemented as laboratory work, which includes knowledge attacks, practical exercises, independent knowledge acquisition and application. The learning environment is an online computer where games can be developed with the Unity game engine.
Additional information for students: previous knowledge etc.
Basic knowledge about 3D Unity and programming with C#
Assessment criteria
Active participation in teaching, returned exercises
Assessment scale
1-5
Assessment criteria: level 1 (assessment scale 1–5)
Can implement the exercises/game project in accordance with the given minimum requirements
Assessment criteria: level 3 (assessment scale 1–5)
Can implement the exercises/game project according to the given requirements and look for alternative solutions/implementation methods. Makes versatile use of the features of the game engine. The source code is clean and the usability is at a good level.
Assessment criteria: level 5 (assessment scale 1–5)
Can implement the exercises/game project according to the given instructions and exceed the customer's expectations. Searches for and critically analyzes alternative solutions/implementation methods. The source code is fully commented and clean. Usability is at a suitable level. The result is visually impressive
Enrollment
20.11.2023 - 05.01.2024
Timing
08.01.2024 - 26.04.2024
Number of ECTS credits allocated
5 op
Mode of delivery
Contact teaching
Unit
Faculty of Technology (LAB)
Campus
- Lahti Campus
- E-campus, Lahti
Teaching languages
- Finnish
Degree programmes
- Bachelor's Degree Programme in Information Technology (in Finnish)
Teachers
- Ismo Jakonen
- Olli Koskimaa
Scheduling groups
- Luennot 1 (Size: 500. Open UAS: 0.)
Groups
-
TLTITVT22K
Small groups
- Lecture 1
Learning outcomes
The student knows how
- design and implement 2D and 3D games for different game platforms
- take advantage of the physics of game engines
- make use of mathematics and physics to implement game dynamics
Implementation and methods of teaching
Content:
Unity 3D advanced features. The course included lectures, project work, and practical assignments.
Timing and attendance
Lectures once per week from January to April.
Learning material and recommended literature
Unity3d documentation and API descriptions. Study material is distributed in Moodle.
Alternative completion methods
Verification of skills, e.g. with the help of a practical game project
Contents
The course introduces the advanced features of the Unity game engine. Students are required to know the basics of the Unity. The course is implemented as laboratory work, which includes knowledge attacks, practical exercises, independent knowledge acquisition and application. The learning environment is an online computer where games can be developed with the Unity game engine.
Additional information for students: previous knowledge etc.
Basic knowledge about 3D Unity and programming with C#
Assessment criteria
Active participation in teaching, returned exercises
Assessment scale
1-5
Assessment criteria: level 1 (assessment scale 1–5)
Can implement the exercises/game project in accordance with the given minimum requirements
Assessment criteria: level 3 (assessment scale 1–5)
Can implement the exercises/game project according to the given requirements and look for alternative solutions/implementation methods. Makes versatile use of the features of the game engine. The source code is clean and the usability is at a good level.
Assessment criteria: level 5 (assessment scale 1–5)
Can implement the exercises/game project according to the given instructions and exceed the customer's expectations. Searches for and critically analyzes alternative solutions/implementation methods. The source code is fully commented and clean. Usability is at a suitable level. The result is visually impressive
Enrollment
15.05.2023 - 01.09.2023
Timing
04.09.2023 - 15.12.2023
Number of ECTS credits allocated
5 op
Mode of delivery
Contact teaching
Unit
Faculty of Technology (LAB)
Campus
E-campus, Lahti
Teaching languages
- Finnish
- English
Degree programmes
- Bachelor's Degree Programme in Information Technology (in Finnish)
Teachers
- Ismo Jakonen
- Olli Koskimaa
Scheduling groups
- Luennot 1 (Size: 0. Open UAS: 0.)
Groups
-
TLTITVT21SV
-
TLTITVT21K
-
TLTIEX23S2
-
TLTIICTDD23SBachelor’s Degree Programme in Information and Communications Technology 23S, Double Degree, Lahti
Small groups
- Luennot 1
Learning outcomes
The student knows how
- design and implement 2D and 3D games for different game platforms
- take advantage of the physics of game engines
- make use of mathematics and physics to implement game dynamics
Implementation and methods of teaching
Content:
Unity 3D advanced features. The course included lectures, project work, and practical assignments.
Timing and attendance
Lectures once per week from September to December.
Learning material and recommended literature
Unity3d documentation and API descriptions. Study material is distributed in Moodle.
Alternative completion methods
Verification of skills, e.g. with the help of a practical game project
Additional information for students: previous knowledge etc.
Basic knowledge about 3D Unity and programming with C#
Assessment criteria
Active participation in teaching, returned exercises
Assessment scale
1-5
Assessment criteria: level 1 (assessment scale 1–5)
Can implement the exercises/game project in accordance with the given minimum requirements
Assessment criteria: level 3 (assessment scale 1–5)
Can implement the exercises/game project according to the given requirements and look for alternative solutions/implementation methods. Makes versatile use of the features of the game engine. The source code is clean and the usability is at a good level.
Assessment criteria: level 5 (assessment scale 1–5)
Can implement the exercises/game project according to the given instructions and exceed the customer's expectations. Searches for and critically analyzes alternative solutions/implementation methods. The source code is fully commented and clean. Usability is at a suitable level. The result is visually impressive
Enrollment
21.11.2022 - 08.01.2023
Timing
09.01.2023 - 28.04.2023
Number of ECTS credits allocated
5 op
Mode of delivery
Contact teaching
Unit
Faculty of Technology (LAB)
Campus
E-campus, Lahti
Teaching languages
- Finnish
Degree programmes
- Bachelor's Degree Programme in Information Technology (in Finnish)
Teachers
- Ismo Jakonen
- Olli Koskimaa
Scheduling groups
- Luennot 1 (Size: 500. Open UAS: 0.)
Groups
-
TLTITVT21K
-
07TVT20K
-
TLTITVT20SV
Small groups
- Luennot 1
Learning outcomes
The student knows how
- design and implement 2D and 3D games for different game platforms
- take advantage of the physics of game engines
- make use of mathematics and physics to implement game dynamics
Implementation and methods of teaching
Content:
Unity 3D advanced features. The course included lectures, project work, and practical assignments.
Lectures once per week from January to April.
Learning material and recommended literature
Unity3d documentation and API descriptions. Study material is distributed in Moodle.
Additional information for students: previous knowledge etc.
Basic knowledge about 3D Unity and programming with C#
Assessment criteria
Active participation in teaching, returned exercises
Assessment scale
1-5
Assessment criteria: level 1 (assessment scale 1–5)
Can implement the exercises/game project in accordance with the given minimum requirements
Assessment criteria: level 3 (assessment scale 1–5)
Can implement the exercises/game project according to the given requirements and look for alternative solutions/implementation methods. Makes versatile use of the features of the game engine. The source code is clean and the usability is at a good level.
Assessment criteria: level 5 (assessment scale 1–5)
Osaa toteuttaa harjoitukset/peliprojektin annettujen vaatimusten mukaisesti ja ylittää asiakkaan odotukset. Etsii ja analysoi kriittisesti vaihtoehtoisia ratkaisuja/toteutusmenetelmiä. Lähdekoodi on täysin kommentoitu ja puhdas. Käytettävyys on erinomaisella tasolla. Lopputulos on visuaalisesti vaikuttava
Enrollment
01.07.2022 - 04.09.2022
Timing
05.09.2022 - 16.12.2022
Number of ECTS credits allocated
5 op
Mode of delivery
Contact teaching
Unit
Faculty of Technology (LAB)
Campus
E-campus, Lahti
Teaching languages
- Finnish
- English
Degree programmes
- Bachelor's Degree Programme in Information Technology (in Finnish)
- Studies for incoming exchange students
Teachers
- Ismo Jakonen
- Olli Koskimaa
Scheduling groups
- Luennot (Size: 100. Open UAS: 0.)
Groups
-
TLTIEX22S2
-
07TVT20K
-
TLTITVT20SV
-
TLTIICTDD22SBachelor’s Degree Programme in Information and Communications Technology 22S, Double Degree, Lahti
Small groups
- Lecturing
Learning outcomes
The student knows how
- design and implement 2D and 3D games for different game platforms
- take advantage of the physics of game engines
- make use of mathematics and physics to implement game dynamics
Implementation and methods of teaching
Content:
Unity 3D advanced features. The course included lectures, project work, and practical assignments.
Lectures once per week from September to December.
Additional information for students: previous knowledge etc.
Basic knowledge about 3D Unity and programming with C#
Assessment scale
1-5
Enrollment
19.11.2021 - 09.01.2022
Timing
10.01.2022 - 29.04.2022
Number of ECTS credits allocated
5 op
Mode of delivery
Contact teaching
Unit
Faculty of Technology (LAB)
Campus
E-campus, Lahti
Teaching languages
- Finnish
- English
Degree programmes
- Bachelor's Degree Programme in Information Technology (in Finnish)
Teachers
- Ismo Jakonen
- Olli Koskimaa
Scheduling groups
- Opetus (Size: 0. Open UAS: 0.)
Groups
-
07TVT19K
-
07TVT18S
-
07TVT18K
-
07TVT19SV
-
07TVT20K
Small groups
- Lectures
Learning outcomes
The student knows how
- design and implement 2D and 3D games for different game platforms
- take advantage of the physics of game engines
- make use of mathematics and physics to implement game dynamics
Implementation and methods of teaching
Content:
Unity 3D advanced features. The course included lectures, project work, and practical assignments.
Lectures once per week from September to December.
Additional information for students: previous knowledge etc.
Basic knowledge about 3D Unity and programming with C#
Assessment scale
1-5