GamificationLaajuus (5 cr)
Code: LA00BO58
Credits
5 op
Teaching language
- Finnish
Responsible person
- Matti Welin
- Henri Koukka
Objective
The student is able to
- recognise similar activities in games as well as the opportunities through games in digitally operating environments
- plan strategies and tactics which can be integrated into the game mechanics of digital services
- use the core concepts of games, planning models as well as applicable code examples
Enrollment
21.11.2022 - 08.01.2023
Timing
24.04.2023 - 27.04.2023
Number of ECTS credits allocated
5 op
Virtual portion
5 op
Mode of delivery
Distance learning
Unit
Faculty of Technology (LAB)
Campus
E-campus, Lahti
Teaching languages
- Finnish
Seats
10 - 25
Degree programmes
- Master’s Degree Programme in Engineering, from IoT to AI (in Finnish)
Teachers
- Matti Welin
- Henri Koukka
Scheduling groups
- Luennot 1 (Size: 50. Open UAS: 0.)
Groups
-
TLTIYITT22SV
Small groups
- Luennot 1
Learning outcomes
The student is able to
- recognise similar activities in games as well as the opportunities through games in digitally operating environments
- plan strategies and tactics which can be integrated into the game mechanics of digital services
- use the core concepts of games, planning models as well as applicable code examples
Assessment scale
1-5
Enrollment
19.11.2021 - 09.01.2022
Timing
25.04.2022 - 28.04.2022
Number of ECTS credits allocated
5 op
Mode of delivery
Contact teaching
Unit
Faculty of Technology (LAB)
Campus
Lahti Campus
Teaching languages
- Finnish
Teachers
- Matti Welin
- Henri Koukka
Scheduling groups
- Opetus (Size: 0. Open UAS: 0.)
Groups
-
TLTIYITT21S
Small groups
- Opetus
Learning outcomes
The student is able to
- recognise similar activities in games as well as the opportunities through games in digitally operating environments
- plan strategies and tactics which can be integrated into the game mechanics of digital services
- use the core concepts of games, planning models as well as applicable code examples
Assessment scale
1-5