Introduction to Programming (4 op)
Toteutuksen tunnus: AL00CO11-3004
Toteutuksen perustiedot
Ilmoittautumisaika
07.05.2025 - 31.08.2025
Ajoitus
15.09.2025 - 17.12.2025
Opintopistemäärä
4 op
Virtuaaliosuus
2 op
Toteutustapa
50 % Lähiopetus, 50 % Etäopetus
Yksikkö
Liiketoiminta (LAB)
Toimipiste
Lahden kampus
Opetuskielet
- Englanti
Paikat
20 - 60
Koulutus
- Bachelor's Degree Programme in Business Information Technology
Opettaja
- Antti Salopuro
Opetusryhmät
- Luennot 1 (Koko: 0. Avoin AMK: 0.)
Ryhmät
-
LLTIBIT25KBachelor's Degree Programme in Business Information Technology 25K Lahti
Pienryhmät
- Luennot 1
Osaamistavoitteet
Student is able to
- apply a modern software development environment (SDE)
- apply the basic structures of programming
- implement an interactive and modular application
Toteutustapa ja opetusmenetelmät
Flipped classroom with a few lectures supporting the study process.
Students can participate on lectures and/or get familiar with the course material i.e. videos and presentation material before the exercise sessions. On exercise sessions the students will concentrate on solving programming tasks with the help of teacher and other students. Student may proceed on the course after the teacher or the automatic test process has approved the solutions to given test problems.
Ajoitus ja läsnäolo
Course kick off is on the first week of the semester. It is highly recommended that all students attend this kick off session. Also recommended that all students participate in supervised lessons i.e. exercise sessions throughout the course but, if student is able to solve the given programming problems without help and ahead of given schedule, the lessons are not compulsory. Student may enroll on the course exam when he/she thinks being ready for it and the teacher approves it.
Oppimateriaali ja suositeltava kirjallisuus
Material delivered in course Moodle pages
Toteutuksen valinnaiset suoritustavat
Show the corresponding skills in general retake
Uusintamahdollisuudet
Retake exams are arranged by request during the following semester.
Oppimisympäristö
Material (videos, presentations, exercises) distributed through Moodle environment.
Opiskelijan ajankäyttö ja kuormitus
About 8 - 10 hours weekly.
Sisältö
General software development tools and environments, basic structures of programming languages.
Lisätietoja opiskelijalle: mm. edeltävä osaaminen
No prerequisities. To study outside the class room, student needs a computer with Visual Studio (2015 or later) programming environment, Community version is ok. Computer should be powerful enough to run the development environment, the bigger the screen, the better. To submit solutions to exercises, a working web connection is required.
Arviointimenetelmät
Final exam. Doing course exercises will collect some bonus points to be added on top of the exam points. This bonus is rewarded if the course exam is passed during the same semester.
Arviointiasteikko
1-5
Hylätty (0)
Student is not able to solve simple programming problems.
Arviointikriteerit: taso 1: (arviointiasteikko 1-5)
Student knows the basic data types and is able to apply them appropriately. Student is able to apply some basic programming structures to solve simple standard programming tasks.
Arviointikriteerit: taso 3 (arviointiasteikko 1-5)
Student is able to apply all basic programming structures to solve programming tasks.
Arviointikriteerit: taso 5 (arviointiasteikko 1-5)
Student is able to assess the suitability of different programming structures and by applying the best approach to solve advanced programming problems.