Game modelling (5 cr)
Code: AT00BY30-3006
General information
Enrollment
06.05.2024 - 30.08.2024
Timing
02.09.2024 - 13.12.2024
Number of ECTS credits allocated
5 op
Virtual portion
5 op
Mode of delivery
Distance learning
Unit
Faculty of Technology (LAB)
Campus
- Lahti Campus
- E-campus, Lahti
Teaching languages
- Finnish
- English
Degree programmes
- Bachelor's Degree Programme in Information Technology (in Finnish)
Teachers
- Johan Kuparinen
Scheduling groups
- Luennot 1 (Size: 500. Open UAS: 0.)
Groups
-
TLTITVT22K
-
TLTIICTDD24SBachelor’s Degree Programme in Information and Communications Technology 24S, Double Degree, Lahti
-
TLTITVT22SV
-
TLTIEX24S2
Small groups
- Lecture 1
Learning outcomes
The student knows how
- utilizes modelling in different environments
- take advantage of the advanced features of game engines
- Use new technologies in gaming and augmented reality applications
Implementation and methods of teaching
The second course of 3D modeling, where we move on to more advanced techniques of Blender. The important aspect on the course is modeling for games and game environments. The course is implemented as weekly hybrid lectures and practical exercises.
Timing and attendance
Autumn 2022
Exam retakes
No exam
Learning environment
Moodle.lut.fi and Zoom
Additional information for students: previous knowledge etc.
Basic 3D modeling course completed or equivalent skills
Assessment scale
1-5
Failed (0)
Active participation in teaching, returnable assignments.
Assessment criteria: level 1 (assessment scale 1–5)
The student is able to use advanced features of the software used in the course.
Assessment criteria: level 3 (assessment scale 1–5)
The student is able to use and utilize the 3D modelling features of the software used in the course.
Assessment criteria: level 5 (assessment scale 1–5)
The student masters the software used in the course professionally and is able to apply the lessons learned in the use of other software. The visual layout of the returned assignments is well implemented.