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Game design basics (5 cr)

Code: AT00BY15-3007

General information


Enrollment

20.11.2023 - 05.01.2024

Timing

08.01.2024 - 30.04.2024

Number of ECTS credits allocated

5 op

Virtual portion

5 op

Mode of delivery

Distance learning

Unit

Faculty of Technology (LAB)

Campus

E-campus, Lahti

Teaching languages

  • Finnish
  • English

Degree programmes

  • Bachelor's Degree Programme in Information Technology (in Finnish)

Teachers

  • Markku Hyttinen

Scheduling groups

  • Verkkoluento 1 (Size: 0. Open UAS: 0.)

Groups

  • TLTITVT22SV
  • TLTITVT23KM

Small groups

  • Online lecture 1

Learning outcomes

The student knows how
- explain the basic principles of game design
- make use of playfulness in different contexts
- describe the importance of game testing in game development
- design a game design work process

Implementation and methods of teaching

- Lectures, group work and individual assignments.
- Game concept development project

Timing and attendance

The course hour contact days with students and lot of independent group working.
80% attendance required.

Learning material and recommended literature

The Art of Game Design, Jesse Schell 2008, ISBN 978-0123694966

Working life cooperation

Possibility of RDI-project assignements

Learning environment

Classroom, moodle, Zoom

Student time use and work load

The course contains contact days with students (33%)
Assignments and group works outside of lectures (67%)

Contents

The course will be implemented by lectures, which will contain theoretical explanations on different aspects of game concept design, incl.
- basic principals of game design, game character design and level design
- Introduction of different platforms and frameworks for game designers
- structure and duties of the game development team.

Assessment scale

Approved/Failed

Assessment criteria: assessment scale failed/approved

Students will complete Game design assignment which is reviewed, analysed and approved by lecturers.