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Gamification (5 cr)

Code: LA00BO58-3007

General information


Enrollment

21.11.2022 - 08.01.2023

Timing

24.04.2023 - 27.04.2023

Number of ECTS credits allocated

5 op

Virtual portion

5 op

Mode of delivery

Distance learning

Unit

Faculty of Technology (LAB)

Campus

E-campus, Lahti

Teaching languages

  • Finnish

Seats

10 - 25

Degree programmes

  • Master’s Degree Programme in Engineering, from IoT to AI (in Finnish)

Teachers

  • Matti Welin
  • Henri Koukka

Scheduling groups

  • Luennot 1 (Size: 50. Open UAS: 0.)

Groups

  • TLTIYITT22SV

Small groups

  • Luennot 1

Learning outcomes

The student is able to
- recognise similar activities in games as well as the opportunities through games in digitally operating environments
- plan strategies and tactics which can be integrated into the game mechanics of digital services
- use the core concepts of games, planning models as well as applicable code examples

Assessment scale

1-5