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Game modelling (5 cr)

Code: AT00BY30-3003

General information


Enrollment

01.07.2022 - 04.09.2022

Timing

05.09.2022 - 16.12.2022

Number of ECTS credits allocated

5 op

Virtual portion

5 op

Mode of delivery

Distance learning

Unit

Faculty of Technology (LAB)

Campus

E-campus, Lahti

Teaching languages

  • Finnish
  • English

Degree programmes

  • Bachelor's Degree Programme in Information Technology (in Finnish)
  • Studies for incoming exchange students

Teachers

  • Johan Kuparinen

Scheduling groups

  • Opetus (Size: 100. Open UAS: 0.)

Groups

  • TLTIEX22S2
  • 07TVT20K
  • TLTITVT20SV
  • TLTIICTDD22S
    Bachelor’s Degree Programme in Information and Communications Technology 22S, Double Degree, Lahti

Small groups

  • Lecturing

Learning outcomes

The student knows how
- utilizes modelling in different environments
- take advantage of the advanced features of game engines
- Use new technologies in gaming and augmented reality applications

Implementation and methods of teaching

The advanced features of the 3ds Max program, especially from the point of view of game modeling. The course is implemented as laboratory work, which includes information sessions, practical exercises, independent data acquisition and application. The course begins in early September and ends in December. Laboratory exercises are held once a week.

Timing and attendance

Autumn 2022

Exam retakes

No exam

Learning environment

Moodle.lut.fi and Zoom

Additional information for students: previous knowledge etc.

Basic 3d Modeling course completed or equivalent skills

Assessment scale

1-5

Failed (0)

Active participation in teaching, returnable assignments.

Assessment criteria: level 1 (assessment scale 1–5)

The student is able to use advanced features of the software used in the course.

Assessment criteria: level 3 (assessment scale 1–5)

The student is able to use and utilize the 3D modelling features of the software used in the course.

Assessment criteria: level 5 (assessment scale 1–5)

The student masters the software used in the course professionally and is able to apply the lessons learned in the use of other software. The visual layout of the returned assignments is well implemented.