Advanced game programming (5 cr)
Code: AT00BY26-3002
General information
Enrollment
01.07.2022 - 04.09.2022
Timing
05.09.2022 - 16.12.2022
Number of ECTS credits allocated
5 op
Mode of delivery
Contact teaching
Unit
Faculty of Technology (LAB)
Campus
E-campus, Lahti
Teaching languages
- Finnish
- English
Degree programmes
- Bachelor's Degree Programme in Information Technology (in Finnish)
- Studies for incoming exchange students
Teachers
- Ismo Jakonen
- Olli Koskimaa
Scheduling groups
- Luennot (Size: 100. Open UAS: 0.)
Groups
-
TLTIEX22S2
-
07TVT20K
-
TLTITVT20SV
-
TLTIICTDD22SBachelor’s Degree Programme in Information and Communications Technology 22S, Double Degree, Lahti
Small groups
- Lecturing
Learning outcomes
The student knows how
- design and implement 2D and 3D games for different game platforms
- take advantage of the physics of game engines
- make use of mathematics and physics to implement game dynamics
Implementation and methods of teaching
Content:
Unity 3D advanced features. The course included lectures, project work, and practical assignments.
Lectures once per week from September to December.
Additional information for students: previous knowledge etc.
Basic knowledge about 3D Unity and programming with C#
Assessment scale
1-5