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Advanced game programming (5 cr)

Code: AT00BY26-3002

General information


Enrollment

01.07.2022 - 04.09.2022

Timing

05.09.2022 - 16.12.2022

Number of ECTS credits allocated

5 op

Mode of delivery

Contact teaching

Unit

Faculty of Technology (LAB)

Campus

E-campus, Lahti

Teaching languages

  • Finnish
  • English

Degree programmes

  • Bachelor's Degree Programme in Information Technology (in Finnish)
  • Studies for incoming exchange students

Teachers

  • Ismo Jakonen
  • Olli Koskimaa

Scheduling groups

  • Luennot (Size: 100. Open UAS: 0.)

Groups

  • TLTIEX22S2
  • 07TVT20K
  • TLTITVT20SV
  • TLTIICTDD22S
    Bachelor’s Degree Programme in Information and Communications Technology 22S, Double Degree, Lahti

Small groups

  • Lecturing

Learning outcomes

The student knows how
- design and implement 2D and 3D games for different game platforms
- take advantage of the physics of game engines
- make use of mathematics and physics to implement game dynamics

Implementation and methods of teaching

Content:
Unity 3D advanced features. The course included lectures, project work, and practical assignments.
Lectures once per week from September to December.

Additional information for students: previous knowledge etc.

Basic knowledge about 3D Unity and programming with C#

Assessment scale

1-5