Digital Twins as a part of data pipelineLaajuus (5 cr)
Code: YT00CV18
Credits
5 op
Responsible person
- Henri Koukka
- Matti Welin
Objective
Student is able to
- identify digital twin operation principles and application areas
- identify game-like activities and possibilities in the digital twin operational environment
- identify game engine possibilities in the digital twins' presentation layer
- implement simple digital twin using modern game engine
Enrollment
06.05.2024 - 30.08.2024
Timing
02.12.2024 - 05.12.2024
Number of ECTS credits allocated
5 op
Virtual portion
5 op
Mode of delivery
Distance learning
Unit
Faculty of Technology (LAB)
Campus
E-campus, Lahti
Teaching languages
- Finnish
Seats
15 - 35
Degree programmes
- Master’s Degree Programme in Engineering, from IoT to AI (in Finnish)
Teachers
- Matti Welin
- Henri Koukka
Scheduling groups
- Luennot 1 (Size: 100. Open UAS: 0.)
Groups
-
TLTIYITT24KV
Small groups
- Lecture 1
Learning outcomes
Student is able to
- identify digital twin operation principles and application areas
- identify game-like activities and possibilities in the digital twin operational environment
- identify game engine possibilities in the digital twins' presentation layer
- implement simple digital twin using modern game engine
Assessment scale
1-5
Enrollment
20.11.2023 - 05.01.2024
Timing
08.01.2024 - 31.07.2024
Number of ECTS credits allocated
5 op
Virtual portion
5 op
Mode of delivery
Distance learning
Unit
Faculty of Technology (LAB)
Campus
E-campus, Lahti
Teaching languages
- Finnish
Seats
15 - 35
Degree programmes
- Complementary competence, Master's (in Finnish)
- Master’s Degree Programme in Engineering, from IoT to AI (in Finnish)
Teachers
- Matti Welin
- Henri Koukka
Scheduling groups
- Luennot 1 (Size: 0. Open UAS: 0.)
Groups
-
TLTIYITT23SV
-
TLTIYTO23H
Small groups
- Lecture 1
Learning outcomes
Student is able to
- identify digital twin operation principles and application areas
- identify game-like activities and possibilities in the digital twin operational environment
- identify game engine possibilities in the digital twins' presentation layer
- implement simple digital twin using modern game engine
Assessment scale
1-5