Game modellingLaajuus (5 cr)
Code: AT00BY30
Credits
5 op
Objective
The student knows how
- utilizes modelling in different environments
- take advantage of the advanced features of game engines
- Use new technologies in gaming and augmented reality applications
Enrollment
06.05.2024 - 30.08.2024
Timing
02.09.2024 - 13.12.2024
Number of ECTS credits allocated
5 op
Virtual portion
5 op
Mode of delivery
Distance learning
Unit
Faculty of Technology (LAB)
Campus
- Lahti Campus
- E-campus, Lahti
Teaching languages
- Finnish
- English
Degree programmes
- Bachelor's Degree Programme in Information Technology (in Finnish)
Teachers
- Johan Kuparinen
Scheduling groups
- Luennot 1 (Size: 500. Open UAS: 0.)
Groups
-
TLTITVT22K
-
TLTIICTDD24SBachelor’s Degree Programme in Information and Communications Technology 24S, Double Degree, Lahti
-
TLTITVT22SV
-
TLTIEX24S2
Small groups
- Lecture 1
Learning outcomes
The student knows how
- utilizes modelling in different environments
- take advantage of the advanced features of game engines
- Use new technologies in gaming and augmented reality applications
Implementation and methods of teaching
The second course of 3D modeling, where we move on to more advanced techniques of Blender. The important aspect on the course is modeling for games and game environments. The course is implemented as weekly hybrid lectures and practical exercises.
Timing and attendance
Autumn 2022
Exam retakes
No exam
Learning environment
Moodle.lut.fi and Zoom
Additional information for students: previous knowledge etc.
Basic 3D modeling course completed or equivalent skills
Assessment scale
1-5
Failed (0)
Active participation in teaching, returnable assignments.
Assessment criteria: level 1 (assessment scale 1–5)
The student is able to use advanced features of the software used in the course.
Assessment criteria: level 3 (assessment scale 1–5)
The student is able to use and utilize the 3D modelling features of the software used in the course.
Assessment criteria: level 5 (assessment scale 1–5)
The student masters the software used in the course professionally and is able to apply the lessons learned in the use of other software. The visual layout of the returned assignments is well implemented.
Enrollment
15.05.2023 - 01.09.2023
Timing
04.09.2023 - 15.12.2023
Number of ECTS credits allocated
5 op
Mode of delivery
Contact teaching
Unit
Faculty of Technology (LAB)
Campus
E-campus, Lahti
Teaching languages
- Finnish
- English
Degree programmes
- Bachelor's Degree Programme in Information Technology (in Finnish)
Teachers
- Johan Kuparinen
Scheduling groups
- Luennot 1 (Size: 0. Open UAS: 0.)
Groups
-
TLTITVT21SV
-
TLTITVT21K
-
TLTIEX23S2
-
TLTIICTDD23SBachelor’s Degree Programme in Information and Communications Technology 23S, Double Degree, Lahti
Small groups
- Luennot 1
Learning outcomes
The student knows how
- utilizes modelling in different environments
- take advantage of the advanced features of game engines
- Use new technologies in gaming and augmented reality applications
Implementation and methods of teaching
The second course of 3D modeling, where we move on to more advanced techniques of Blender. The important aspect on the course is modeling for games and game environments. The course is implemented as weekly hybrid lectures and practical exercises.
Timing and attendance
Autumn 2022
Exam retakes
No exam
Learning environment
Moodle.lut.fi and Zoom
Additional information for students: previous knowledge etc.
Basic 3D modeling course completed or equivalent skills
Assessment scale
1-5
Failed (0)
Active participation in teaching, returnable assignments.
Assessment criteria: level 1 (assessment scale 1–5)
The student is able to use advanced features of the software used in the course.
Assessment criteria: level 3 (assessment scale 1–5)
The student is able to use and utilize the 3D modelling features of the software used in the course.
Assessment criteria: level 5 (assessment scale 1–5)
The student masters the software used in the course professionally and is able to apply the lessons learned in the use of other software. The visual layout of the returned assignments is well implemented.
Enrollment
01.07.2022 - 04.09.2022
Timing
05.09.2022 - 16.12.2022
Number of ECTS credits allocated
5 op
Virtual portion
5 op
Mode of delivery
Distance learning
Unit
Faculty of Technology (LAB)
Campus
E-campus, Lahti
Teaching languages
- Finnish
- English
Degree programmes
- Bachelor's Degree Programme in Information Technology (in Finnish)
- Studies for incoming exchange students
Teachers
- Johan Kuparinen
Scheduling groups
- Opetus (Size: 100. Open UAS: 0.)
Groups
-
TLTIEX22S2
-
07TVT20K
-
TLTITVT20SV
-
TLTIICTDD22SBachelor’s Degree Programme in Information and Communications Technology 22S, Double Degree, Lahti
Small groups
- Lecturing
Learning outcomes
The student knows how
- utilizes modelling in different environments
- take advantage of the advanced features of game engines
- Use new technologies in gaming and augmented reality applications
Implementation and methods of teaching
The advanced features of the 3ds Max program, especially from the point of view of game modeling. The course is implemented as laboratory work, which includes information sessions, practical exercises, independent data acquisition and application. The course begins in early September and ends in December. Laboratory exercises are held once a week.
Timing and attendance
Autumn 2022
Exam retakes
No exam
Learning environment
Moodle.lut.fi and Zoom
Additional information for students: previous knowledge etc.
Basic 3d Modeling course completed or equivalent skills
Assessment scale
1-5
Failed (0)
Active participation in teaching, returnable assignments.
Assessment criteria: level 1 (assessment scale 1–5)
The student is able to use advanced features of the software used in the course.
Assessment criteria: level 3 (assessment scale 1–5)
The student is able to use and utilize the 3D modelling features of the software used in the course.
Assessment criteria: level 5 (assessment scale 1–5)
The student masters the software used in the course professionally and is able to apply the lessons learned in the use of other software. The visual layout of the returned assignments is well implemented.