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Game DesignLaajuus (4 cr)

Code: TE00BH75

Credits

4 op

Teaching language

  • English

Objective

The student is able to
- describe the roles of design, mechanics and narrative as tools when creating experiences to a player
- categorize different types of of games
- describe the stages of a game design process
- give examples of how game mechanics can be used in non-game applications
- describe the role of playtesting as a part of a quality process.