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Digital Twins as a part of data pipelineLaajuus (5 cr)

Code: YT00CV18

Credits

5 op

Responsible person

  • Henri Koukka
  • Matti Welin

Objective

Student is able to
- identify digital twin operation principles and application areas
- identify game-like activities and possibilities in the digital twin operational environment
- identify game engine possibilities in the digital twins' presentation layer
- implement simple digital twin using modern game engine

Enrollment

06.05.2024 - 30.08.2024

Timing

02.12.2024 - 05.12.2024

Number of ECTS credits allocated

5 op

Virtual portion

5 op

Mode of delivery

Distance learning

Unit

Faculty of Technology (LAB)

Campus

E-campus, Lahti

Teaching languages
  • Finnish
Seats

15 - 35

Degree programmes
  • Master’s Degree Programme in Engineering, from IoT to AI
Teachers
  • Matti Welin
  • Henri Koukka
Scheduling groups
  • Luennot 1 (Size: 100. Open UAS: 0.)
Groups
  • TLTIYITT24KV
Small groups
  • Lecture 1

Learning outcomes

Student is able to
- identify digital twin operation principles and application areas
- identify game-like activities and possibilities in the digital twin operational environment
- identify game engine possibilities in the digital twins' presentation layer
- implement simple digital twin using modern game engine

Assessment scale

1-5

Enrollment

20.11.2023 - 05.01.2024

Timing

08.01.2024 - 31.07.2024

Number of ECTS credits allocated

5 op

Virtual portion

5 op

Mode of delivery

Distance learning

Unit

Faculty of Technology (LAB)

Campus

E-campus, Lahti

Teaching languages
  • Finnish
Seats

15 - 35

Degree programmes
  • Complementary competence and optional courses, Masters
  • Master’s Degree Programme in Engineering, from IoT to AI
Teachers
  • Matti Welin
  • Henri Koukka
Scheduling groups
  • Luennot 1 (Size: 0. Open UAS: 0.)
Groups
  • TLTIYITT23SV
  • TLTIYTO23H
Small groups
  • Lecture 1

Learning outcomes

Student is able to
- identify digital twin operation principles and application areas
- identify game-like activities and possibilities in the digital twin operational environment
- identify game engine possibilities in the digital twins' presentation layer
- implement simple digital twin using modern game engine

Assessment scale

1-5