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Game modellingLaajuus (5 cr)

Code: AT00BY30

Credits

5 op

Objective

The student knows how
- utilizes modelling in different environments
- take advantage of the advanced features of game engines
- Use new technologies in gaming and augmented reality applications

Enrollment

06.05.2024 - 30.08.2024

Timing

02.09.2024 - 13.12.2024

Number of ECTS credits allocated

5 op

Virtual portion

5 op

Mode of delivery

Distance learning

Unit

Faculty of Technology (LAB)

Campus
  • Lahti Campus
  • E-campus, Lahti
Teaching languages
  • Finnish
  • English
Degree programmes
  • Bachelor's Degree Programme in Information Technology
Teachers
  • Johan Kuparinen
Scheduling groups
  • Luennot 1 (Size: 500. Open UAS: 0.)
Groups
  • TLTITVT22K
  • TLTIICTDD24S
    Bachelor’s Degree Programme in Information and Communications Technology 24S, Double Degree, Lahti
  • TLTITVT22SV
  • TLTIEX24S2
Small groups
  • Lecture 1

Learning outcomes

The student knows how
- utilizes modelling in different environments
- take advantage of the advanced features of game engines
- Use new technologies in gaming and augmented reality applications

Implementation and methods of teaching

The second course of 3D modeling, where we move on to more advanced techniques of Blender. The important aspect on the course is modeling for games and game environments. The course is implemented as weekly hybrid lectures and practical exercises.

Timing and attendance

Autumn 2022

Exam retakes

No exam

Learning environment

Moodle.lut.fi and Zoom

Additional information for students: previous knowledge etc.

Basic 3D modeling course completed or equivalent skills

Assessment scale

1-5

Failed (0)

Active participation in teaching, returnable assignments.

Assessment criteria: level 1 (assessment scale 1–5)

The student is able to use advanced features of the software used in the course.

Assessment criteria: level 3 (assessment scale 1–5)

The student is able to use and utilize the 3D modelling features of the software used in the course.

Assessment criteria: level 5 (assessment scale 1–5)

The student masters the software used in the course professionally and is able to apply the lessons learned in the use of other software. The visual layout of the returned assignments is well implemented.

Enrollment

15.05.2023 - 01.09.2023

Timing

04.09.2023 - 15.12.2023

Number of ECTS credits allocated

5 op

Mode of delivery

Contact teaching

Unit

Faculty of Technology (LAB)

Campus

E-campus, Lahti

Teaching languages
  • Finnish
  • English
Degree programmes
  • Bachelor's Degree Programme in Information Technology
Teachers
  • Johan Kuparinen
Scheduling groups
  • Luennot 1 (Size: 0. Open UAS: 0.)
Groups
  • TLTITVT21SV
  • TLTITVT21K
  • TLTIEX23S2
  • TLTIICTDD23S
    Bachelor’s Degree Programme in Information and Communications Technology 23S, Double Degree, Lahti
Small groups
  • Luennot 1

Learning outcomes

The student knows how
- utilizes modelling in different environments
- take advantage of the advanced features of game engines
- Use new technologies in gaming and augmented reality applications

Implementation and methods of teaching

The second course of 3D modeling, where we move on to more advanced techniques of Blender. The important aspect on the course is modeling for games and game environments. The course is implemented as weekly hybrid lectures and practical exercises.

Timing and attendance

Autumn 2022

Exam retakes

No exam

Learning environment

Moodle.lut.fi and Zoom

Additional information for students: previous knowledge etc.

Basic 3D modeling course completed or equivalent skills

Assessment scale

1-5

Failed (0)

Active participation in teaching, returnable assignments.

Assessment criteria: level 1 (assessment scale 1–5)

The student is able to use advanced features of the software used in the course.

Assessment criteria: level 3 (assessment scale 1–5)

The student is able to use and utilize the 3D modelling features of the software used in the course.

Assessment criteria: level 5 (assessment scale 1–5)

The student masters the software used in the course professionally and is able to apply the lessons learned in the use of other software. The visual layout of the returned assignments is well implemented.

Enrollment

01.07.2022 - 04.09.2022

Timing

05.09.2022 - 16.12.2022

Number of ECTS credits allocated

5 op

Virtual portion

5 op

Mode of delivery

Distance learning

Unit

Faculty of Technology (LAB)

Campus

E-campus, Lahti

Teaching languages
  • Finnish
  • English
Degree programmes
  • Bachelor's Degree Programme in Information Technology
  • Studies for incoming exchange students
Teachers
  • Johan Kuparinen
Scheduling groups
  • Opetus (Size: 100. Open UAS: 0.)
Groups
  • TLTIEX22S2
  • 07TVT20K
  • TLTITVT20SV
  • TLTIICTDD22S
    Bachelor’s Degree Programme in Information and Communications Technology 22S, Double Degree, Lahti
Small groups
  • Lecturing

Learning outcomes

The student knows how
- utilizes modelling in different environments
- take advantage of the advanced features of game engines
- Use new technologies in gaming and augmented reality applications

Implementation and methods of teaching

The advanced features of the 3ds Max program, especially from the point of view of game modeling. The course is implemented as laboratory work, which includes information sessions, practical exercises, independent data acquisition and application. The course begins in early September and ends in December. Laboratory exercises are held once a week.

Timing and attendance

Autumn 2022

Exam retakes

No exam

Learning environment

Moodle.lut.fi and Zoom

Additional information for students: previous knowledge etc.

Basic 3d Modeling course completed or equivalent skills

Assessment scale

1-5

Failed (0)

Active participation in teaching, returnable assignments.

Assessment criteria: level 1 (assessment scale 1–5)

The student is able to use advanced features of the software used in the course.

Assessment criteria: level 3 (assessment scale 1–5)

The student is able to use and utilize the 3D modelling features of the software used in the course.

Assessment criteria: level 5 (assessment scale 1–5)

The student masters the software used in the course professionally and is able to apply the lessons learned in the use of other software. The visual layout of the returned assignments is well implemented.