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VR/XR/AR for DesignLaajuus (5 cr)

Code: AM00CF06

Credits

5 op

Objective

The students are able to
- define the concepts of VR (Virtual Reality), XR (eXtended Reality) and AR (Augmented Reality) and to discuss the application possibilities of these and other comparable technologies
- to design solutions in which XR/AR technologies and methods support user experience, learning, marketing communication or other customer needs.

Enrollment

06.05.2024 - 30.08.2024

Timing

13.09.2024 - 13.12.2024

Number of ECTS credits allocated

5 op

Mode of delivery

Contact teaching

Unit

Institute of Design and Fine Arts (LAB)

Campus

Lahti Campus

Teaching languages
  • Finnish
Seats

10 - 20

Degree programmes
  • Bachelor’s Degree Programme in Industrial Design (in Finnish), (2020, 2021, 2022, 2023)
Teachers
  • Virtuaaliopettaja LAB_virtuaaliopettaja_TEMU_01
Scheduling groups
  • Luennot (Size: 0. Open UAS: 0.)
  • Verkkoluento (Size: 0. Open UAS: 0.)
  • Harjoitukset (Size: 0. Open UAS: 0.)
Groups
  • MLTITEMU23S
Small groups
  • Lecture
  • Online lecture
  • Practice

Learning outcomes

The students are able to
- define the concepts of VR (Virtual Reality), XR (eXtended Reality) and AR (Augmented Reality) and to discuss the application possibilities of these and other comparable technologies
- to design solutions in which XR/AR technologies and methods support user experience, learning, marketing communication or other customer needs.

Implementation and methods of teaching

Full-day contact sessions preferred, remote sessions if needed;
personal & group work assignments;
XR concept design & development project

Timing and attendance

75% attendance required.
Absence is compensated with extra assignments.

Learning material and recommended literature

Bailenson, Jeremy. 2019. Experience on Demand: What Virtual Reality Is, How It Works, and What It Can Do.
Fink, Charlie. 2018. Charlie Fink's Metaverse - An AR Enabled Guide to AR & VR.
Jerald, Jason. 2015. The VR Book: Human-Centered Design for Virtual Reality.
Lanier, Jaron. 2017. Dawn of the New Everything: Encounters with Reality and Virtual Reality.
Murray, Jeff W. 2020. Building Virtual Reality with Unity and SteamVR.
Wells, Robert. 2020. Unity 2020 By Example: A project-based guide to building 2D, 3D, augmented reality, and virtual reality games from scratch.

Working life cooperation

Possible assignments from RDI projects or business clients.

Learning environment

Contact sessions at Lahti campus (Mukkulankatu 19).
Moodle, Google Workspace, Zoom.

Student time use and work load

5 ECTS academic credits = ca. 135 hours of study.
50% contact session attendance = ca. 7 h / week.
50% independent personal & group work assignments = ca. 7 h / week.

Contents

This course explores the cross-disciplinary problem space of extended reality (XR) that includes virtual, augmented and mixed realities (VR/AR/MR), and how it relates to various aspects of design.

Additional information for students: previous knowledge etc.

This course is part of the compulsory core studies for second-year bachelor's degree students of interior architecture and furniture design.

Assessment scale

1-5

Enrollment

06.05.2024 - 30.08.2024

Timing

26.08.2024 - 31.12.2024

Number of ECTS credits allocated

5 op

Mode of delivery

Contact teaching

Unit

Institute of Design and Fine Arts (LAB)

Campus

Lahti Campus

Teaching languages
  • Finnish
Degree programmes
  • Bachelor’s Degree Programme in Interior Architecture and Furniture Design (in Finnish)
Teachers
  • Mauri Huttunen
Scheduling groups
  • Luennot (Size: 0. Open UAS: 0.)
  • Verkkoluento (Size: 0. Open UAS: 0.)
  • Harjoitukset (Size: 0. Open UAS: 0.)
Groups
  • MLTISIK23S
Small groups
  • Lecture
  • Online lecture
  • Practice

Learning outcomes

The students are able to
- define the concepts of VR (Virtual Reality), XR (eXtended Reality) and AR (Augmented Reality) and to discuss the application possibilities of these and other comparable technologies
- to design solutions in which XR/AR technologies and methods support user experience, learning, marketing communication or other customer needs.

Implementation and methods of teaching

Full-day contact sessions preferred, remote sessions if needed;
personal & group work assignments;
XR concept design & development project

Timing and attendance

75% attendance required.
Absence is compensated with extra assignments.

Learning material and recommended literature

Bailenson, Jeremy. 2019. Experience on Demand: What Virtual Reality Is, How It Works, and What It Can Do.
Fink, Charlie. 2018. Charlie Fink's Metaverse - An AR Enabled Guide to AR & VR.
Jerald, Jason. 2015. The VR Book: Human-Centered Design for Virtual Reality.
Lanier, Jaron. 2017. Dawn of the New Everything: Encounters with Reality and Virtual Reality.
Murray, Jeff W. 2020. Building Virtual Reality with Unity and SteamVR.
Wells, Robert. 2020. Unity 2020 By Example: A project-based guide to building 2D, 3D, augmented reality, and virtual reality games from scratch.

Working life cooperation

Possible assignments from RDI projects or business clients.

Learning environment

Contact sessions at Lahti campus (Mukkulankatu 19).
Moodle, Google Workspace, Zoom.

Student time use and work load

5 ECTS academic credits = ca. 135 hours of study.
50% contact session attendance = ca. 7 h / week.
50% independent personal & group work assignments = ca. 7 h / week.

Contents

This course explores the cross-disciplinary problem space of extended reality (XR) that includes virtual, augmented and mixed realities (VR/AR/MR), and how it relates to various aspects of design.

Additional information for students: previous knowledge etc.

This course is part of the compulsory core studies for second-year bachelor's degree students of interior architecture and furniture design.

Assessment scale

1-5

Enrollment

20.11.2023 - 05.01.2024

Timing

04.03.2024 - 31.07.2024

Number of ECTS credits allocated

5 op

Mode of delivery

Contact teaching

Unit

Institute of Design and Fine Arts (LAB)

Campus

Lahti Campus

Teaching languages
  • Finnish
Degree programmes
  • Bachelor’s Degree Programme in Interior Architecture and Furniture Design (in Finnish)
Teachers
  • Mikko Ruotsalainen
Scheduling groups
  • Luennot (Size: 0. Open UAS: 0.)
Groups
  • MLTISIK23K
Small groups
  • Lecture 1

Learning outcomes

The students are able to
- define the concepts of VR (Virtual Reality), XR (eXtended Reality) and AR (Augmented Reality) and to discuss the application possibilities of these and other comparable technologies
- to design solutions in which XR/AR technologies and methods support user experience, learning, marketing communication or other customer needs.

Implementation and methods of teaching

Full-day contact sessions preferred, remote sessions if needed;
personal & group work assignments;
XR concept design & development project

Timing and attendance

75% attendance required.
Absence is compensated with extra assignments.

Learning material and recommended literature

Bailenson, Jeremy. 2019. Experience on Demand: What Virtual Reality Is, How It Works, and What It Can Do.
Fink, Charlie. 2018. Charlie Fink's Metaverse - An AR Enabled Guide to AR & VR.
Jerald, Jason. 2015. The VR Book: Human-Centered Design for Virtual Reality.
Lanier, Jaron. 2017. Dawn of the New Everything: Encounters with Reality and Virtual Reality.
Murray, Jeff W. 2020. Building Virtual Reality with Unity and SteamVR.
Wells, Robert. 2020. Unity 2020 By Example: A project-based guide to building 2D, 3D, augmented reality, and virtual reality games from scratch.

Working life cooperation

Possible assignments from RDI projects or business clients.

Learning environment

Contact sessions at Lahti campus (Mukkulankatu 19).
Moodle, Google Workspace, Zoom.

Student time use and work load

5 ECTS academic credits = ca. 135 hours of study.
50% contact session attendance = ca. 7 h / week.
50% independent personal & group work assignments = ca. 7 h / week.

Contents

This course explores the cross-disciplinary problem space of extended reality (XR) that includes virtual, augmented and mixed realities (VR/AR/MR), and how it relates to various aspects of design.

Additional information for students: previous knowledge etc.

This course is part of the compulsory core studies for second-year bachelor's degree students of interior architecture and furniture design.

Assessment scale

1-5

Enrollment

20.11.2023 - 05.01.2024

Timing

01.01.2024 - 30.05.2024

Number of ECTS credits allocated

5 op

Mode of delivery

Contact teaching

Unit

Institute of Design and Fine Arts (LAB)

Campus

Lahti Campus

Teaching languages
  • Finnish
  • English
Seats

0 - 25

Degree programmes
  • Bachelor’s Degree Programme in Interior Architecture and Furniture Design (in Finnish)
Teachers
  • Mikko Ruotsalainen
Scheduling groups
  • Luennot (Size: 0. Open UAS: 0.)
Groups
  • MLTISIK22K
Small groups
  • Luennot 1

Learning outcomes

The students are able to
- define the concepts of VR (Virtual Reality), XR (eXtended Reality) and AR (Augmented Reality) and to discuss the application possibilities of these and other comparable technologies
- to design solutions in which XR/AR technologies and methods support user experience, learning, marketing communication or other customer needs.

Implementation and methods of teaching

Full-day contact sessions preferred, remote sessions if needed;
personal & group work assignments;
XR concept design & development project

Timing and attendance

75% attendance required.
Absence is compensated with extra assignments.

Learning material and recommended literature

Bailenson, Jeremy. 2019. Experience on Demand: What Virtual Reality Is, How It Works, and What It Can Do.
Fink, Charlie. 2018. Charlie Fink's Metaverse - An AR Enabled Guide to AR & VR.
Jerald, Jason. 2015. The VR Book: Human-Centered Design for Virtual Reality.
Lanier, Jaron. 2017. Dawn of the New Everything: Encounters with Reality and Virtual Reality.
Murray, Jeff W. 2020. Building Virtual Reality with Unity and SteamVR.
Wells, Robert. 2020. Unity 2020 By Example: A project-based guide to building 2D, 3D, augmented reality, and virtual reality games from scratch.

Working life cooperation

Possible assignments from RDI projects or business clients.

Learning environment

Contact sessions at Lahti campus (Mukkulankatu 19).
Moodle, Google Workspace, Zoom.

Student time use and work load

5 ECTS academic credits = ca. 135 hours of study.
50% contact session attendance = ca. 7 h / week.
50% independent personal & group work assignments = ca. 7 h / week.

Contents

This course explores the cross-disciplinary problem space of extended reality (XR) that includes virtual, augmented and mixed realities (VR/AR/MR), and how it relates to various aspects of design.

Additional information for students: previous knowledge etc.

This course is part of the compulsory core studies for second-year bachelor's degree students of interior architecture and furniture design.

Assessment scale

1-5

Enrollment

15.05.2023 - 01.09.2023

Timing

28.08.2023 - 31.12.2023

Number of ECTS credits allocated

5 op

Mode of delivery

Contact teaching

Unit

Institute of Design and Fine Arts (LAB)

Campus

Lahti Campus

Teaching languages
  • Finnish
Degree programmes
  • Bachelor’s Degree Programme in Industrial Design (in Finnish), (2020, 2021, 2022, 2023)
Teachers
  • Virtuaaliopettaja LAB_virtuaaliopettaja_TEMU_01
Scheduling groups
  • Luennot (Size: 0. Open UAS: 0.)
Groups
  • MLTITEMU22S
Small groups
  • Lecture 1

Learning outcomes

The students are able to
- define the concepts of VR (Virtual Reality), XR (eXtended Reality) and AR (Augmented Reality) and to discuss the application possibilities of these and other comparable technologies
- to design solutions in which XR/AR technologies and methods support user experience, learning, marketing communication or other customer needs.

Assessment scale

1-5

Enrollment

15.05.2023 - 01.09.2023

Timing

28.08.2023 - 31.12.2023

Number of ECTS credits allocated

5 op

Mode of delivery

Contact teaching

Unit

Institute of Design and Fine Arts (LAB)

Campus

Lahti Campus

Teaching languages
  • Finnish
Degree programmes
  • Bachelor’s Degree Programme in Interior Architecture and Furniture Design (in Finnish)
Teachers
  • Mikko Ruotsalainen
Scheduling groups
  • Luennot (Size: 0. Open UAS: 0.)
Groups
  • MLTISIK22S
Small groups
  • Lecture 1

Learning outcomes

The students are able to
- define the concepts of VR (Virtual Reality), XR (eXtended Reality) and AR (Augmented Reality) and to discuss the application possibilities of these and other comparable technologies
- to design solutions in which XR/AR technologies and methods support user experience, learning, marketing communication or other customer needs.

Implementation and methods of teaching

Full-day contact sessions preferred, remote sessions if needed;
personal & group work assignments;
XR concept design & development project

Timing and attendance

75% attendance required.
Absence is compensated with extra assignments.

Learning material and recommended literature

Bailenson, Jeremy. 2019. Experience on Demand: What Virtual Reality Is, How It Works, and What It Can Do.
Fink, Charlie. 2018. Charlie Fink's Metaverse - An AR Enabled Guide to AR & VR.
Jerald, Jason. 2015. The VR Book: Human-Centered Design for Virtual Reality.
Lanier, Jaron. 2017. Dawn of the New Everything: Encounters with Reality and Virtual Reality.
Murray, Jeff W. 2020. Building Virtual Reality with Unity and SteamVR.
Wells, Robert. 2020. Unity 2020 By Example: A project-based guide to building 2D, 3D, augmented reality, and virtual reality games from scratch.

Working life cooperation

Possible assignments from RDI projects or business clients.

Learning environment

Contact sessions at Lahti campus (Mukkulankatu 19).
Moodle, Zoom.

Student time use and work load

5 ECTS academic credits = ca. 135 hours of study.
50% contact session attendance = ca. 7 h / week.
50% independent personal & group work assignments = ca. 7 h / week.

Contents

This course explores the cross-disciplinary problem space of extended reality (XR) that includes virtual, augmented and mixed realities (VR/AR/MR), and how it relates to various aspects of design.

Additional information for students: previous knowledge etc.

This course is part of the compulsory core studies for second-year bachelor's degree students of interior architecture and furniture design.

Assessment scale

1-5

Enrollment

17.12.2022 - 15.02.2023

Timing

10.04.2023 - 31.05.2023

Number of ECTS credits allocated

5 op

Mode of delivery

Contact teaching

Unit

Institute of Design and Fine Arts (LAB)

Campus

Lahti Campus

Teaching languages
  • Finnish
Degree programmes
  • Bachelor’s Degree Programme in Interior Architecture and Furniture Design (in Finnish)
Teachers
  • Mikko Ruotsalainen
  • Mauri Huttunen
Scheduling groups
  • Luennot 1 (Size: 0. Open UAS: 0.)
Groups
  • MLTISIK21S
Small groups
  • Luennot 1

Learning outcomes

The students are able to
- define the concepts of VR (Virtual Reality), XR (eXtended Reality) and AR (Augmented Reality) and to discuss the application possibilities of these and other comparable technologies
- to design solutions in which XR/AR technologies and methods support user experience, learning, marketing communication or other customer needs.

Assessment scale

1-5

Enrollment

01.07.2022 - 04.09.2022

Timing

05.09.2022 - 16.12.2022

Number of ECTS credits allocated

5 op

Mode of delivery

Contact teaching

Unit

Institute of Design and Fine Arts (LAB)

Campus

Lahti Campus

Teaching languages
  • English
Seats

0 - 24

Degree programmes
  • Bachelor’s Degree Programme in Industrial Design (in Finnish), (2020, 2021, 2022, 2023)
Teachers
  • Juho Hartikainen
  • Virtuaaliopettaja LAB_virtuaaliopettaja_TEMU_01
Teacher in charge

Anu Akkanen

Scheduling groups
  • Luennot 1 (Size: 25. Open UAS: 0.)
Groups
  • MLTITEMU21S
Small groups
  • Luennot 1

Learning outcomes

The students are able to
- define the concepts of VR (Virtual Reality), XR (eXtended Reality) and AR (Augmented Reality) and to discuss the application possibilities of these and other comparable technologies
- to design solutions in which XR/AR technologies and methods support user experience, learning, marketing communication or other customer needs.

Implementation and methods of teaching

Nine full-day contact sessions;
personal & group work assignments;
XR concept design & development project

Timing and attendance

Fri 14 Oct – Thu 15 Dec: weekly contact sessions Thu / Fri 10:15 – 16:45 (autumn break on 24–30 Oct, week 43).
80% attendance required. Absence is compensated with extra assignments.

Learning material and recommended literature

Bailenson, Jeremy. 2019. Experience on Demand: What Virtual Reality Is, How It Works, and What It Can Do.
Fink, Charlie. 2018. Charlie Fink's Metaverse - An AR Enabled Guide to AR & VR.
Jerald, Jason. 2015. The VR Book: Human-Centered Design for Virtual Reality.
Lanier, Jaron. 2017. Dawn of the New Everything: Encounters with Reality and Virtual Reality.

Working life cooperation

Possible assignments from RDI projects or business clients.

Learning environment

Contact sessions at M19_A260, M19_B207, M19_C237, M19_C212.
Moodle, Google Workspace, Zoom.

Student time use and work load

Fri 14 Oct – Thu 15 Dec = ca. 9 weeks & autumn break.
5 ECTS academic credits = ca. 135 hours of study.
50% contact session attendance = ca. 7 h / week.
50% independent personal & group work assignments = ca. 7 h / week.

Contents

This course explores the cross-disciplinary problem space of extended reality (XR) that includes virtual, augmented and mixed realities (VR/AR/MR), and how it relates to various aspects of design.

Additional information for students: previous knowledge etc.

This course is part of the compulsory core studies for second-year bachelor's degree students of industrial design.

Assessment scale

1-5