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VR/XR/AR for Design (5 cr)

Code: AM00CF06-3009

General information


Enrollment

20.11.2023 - 05.01.2024

Timing

01.01.2024 - 30.05.2024

Number of ECTS credits allocated

5 op

Mode of delivery

Contact teaching

Unit

Institute of Design and Fine Arts (LAB)

Campus

Lahti Campus

Teaching languages

  • Finnish
  • English

Seats

0 - 25

Degree programmes

  • Bachelor’s Degree Programme in Interior Architecture and Furniture Design (in Finnish)

Teachers

  • Mikko Ruotsalainen

Scheduling groups

  • Luennot (Size: 0. Open UAS: 0.)

Groups

  • MLTISIK22K

Small groups

  • Luennot 1

Learning outcomes

The students are able to
- define the concepts of VR (Virtual Reality), XR (eXtended Reality) and AR (Augmented Reality) and to discuss the application possibilities of these and other comparable technologies
- to design solutions in which XR/AR technologies and methods support user experience, learning, marketing communication or other customer needs.

Implementation and methods of teaching

Full-day contact sessions preferred, remote sessions if needed;
personal & group work assignments;
XR concept design & development project

Timing and attendance

75% attendance required.
Absence is compensated with extra assignments.

Learning material and recommended literature

Bailenson, Jeremy. 2019. Experience on Demand: What Virtual Reality Is, How It Works, and What It Can Do.
Fink, Charlie. 2018. Charlie Fink's Metaverse - An AR Enabled Guide to AR & VR.
Jerald, Jason. 2015. The VR Book: Human-Centered Design for Virtual Reality.
Lanier, Jaron. 2017. Dawn of the New Everything: Encounters with Reality and Virtual Reality.
Murray, Jeff W. 2020. Building Virtual Reality with Unity and SteamVR.
Wells, Robert. 2020. Unity 2020 By Example: A project-based guide to building 2D, 3D, augmented reality, and virtual reality games from scratch.

Working life cooperation

Possible assignments from RDI projects or business clients.

Learning environment

Contact sessions at Lahti campus (Mukkulankatu 19).
Moodle, Google Workspace, Zoom.

Student time use and work load

5 ECTS academic credits = ca. 135 hours of study.
50% contact session attendance = ca. 7 h / week.
50% independent personal & group work assignments = ca. 7 h / week.

Contents

This course explores the cross-disciplinary problem space of extended reality (XR) that includes virtual, augmented and mixed realities (VR/AR/MR), and how it relates to various aspects of design.

Additional information for students: previous knowledge etc.

This course is part of the compulsory core studies for second-year bachelor's degree students of interior architecture and furniture design.

Assessment scale

1-5