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Game Design Studio (20 cr)

Code: AM00CM99-3001

General information


Enrollment

06.05.2024 - 30.08.2024

Timing

01.08.2024 - 31.12.2024

Number of ECTS credits allocated

20 op

Mode of delivery

Contact teaching

Unit

Institute of Design and Fine Arts (LAB)

Campus

Lahti Campus

Teaching languages

  • Finnish

Degree programmes

  • Bachelor’s Degree Programme in Media Design (in Finnish), (2022, 2023)

Teachers

  • MI_opettaja_VIV, Visuaalinen viestintä Virtuaaliopettaja (LAB)
  • Antti Heinonen
  • Johan Kuparinen

Scheduling groups

  • Game Design (Size: 0. Open UAS: 0.)

Groups

  • MLTIUXUI21S
  • MLTIGR22S
  • MLTIMES22S
  • MLTIEX24S
  • MLTIGR21S
  • MLTIEX24

Small groups

  • Game Design

Learning outcomes

The students is able to
- describe the roles of design, mechanics and narrative as tools when creating experiences to a player
- describe the stages of a game design process
- give examples of how game mechanics can be used in non-game applications
- know how to create a basic game concept or take part in a professional team's efforts in creating a game concept
- know how to document a game concept design in an industry standard way and communicate with the production stakeholders.

Implementation and methods of teaching

- Lectures, group work and individual assignments.
- Game concept development project

Timing and attendance

The student must attend classes on contact days.
Committed participation to group working projects

Learning material and recommended literature

The Art of Game Design, Jesse Schell 2008, ISBN 978-0123694966

Working life cooperation

Possibility of RDI-project assignments.

Learning environment

Classroom, Moodle, Zoom, web resources

Student time use and work load

The course contains contact days with students and
Assignments and group works outside of lectures.

Contents

The course will be implemented by lectures, which will contain theoretical explanations on different aspects of game concept design, incl.
- basic principals of game design, game character design and level design
- Introduction of different platforms and frameworks for game designers
- structure and duties of the game development team.

Additional information for students: previous knowledge etc.

Complementary studio for Media Content Design, Graphic Design and UX/UI students in the first instance, with the remaining places filled on a first come, first served basis. No prior knowledge of game design or coding is required. Basic knowledge of the most design softwares, e.g. Adobe CC is recommended.

Assessment criteria

Attendance and active participation in the lessons.Tasks oriented to the themes of the lessons, plus returnable exercises. Designing a game concept in a group.

Assessment scale

1-5

Failed (0)

The student does not meet the learning outcomes of the course.

Assessment criteria: level 1 (assessment scale 1–5)

The student can use professional terms consistently. Student can explain the basics of game design and implementation. The student is able to work as a member of a team in a game project and to contribute his/her own skills to the common project.

Assessment criteria: level 3 (assessment scale 1–5)

The student can use professional terminology fluently and discuss game development with professionals in the field. Student can apply his/her knowledge in game design to the implementation of different types of games. The student is able to manage a team in a goal-oriented way.

Assessment criteria: level 5 (assessment scale 1–5)

The student is able to use professional concepts competently and combine them into smoothly functioning units. Student can work independently and responsibly in a game development project and can combine different techniques in the implementation of game concepts into a functional game. They support the professional development of team members through their own activities.