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Game modelling (5 cr)

Code: AT00BY30-3004

General information


Enrollment

15.05.2023 - 01.09.2023

Timing

04.09.2023 - 15.12.2023

Number of ECTS credits allocated

5 op

Mode of delivery

Contact teaching

Unit

Faculty of Technology (LAB)

Campus

E-campus, Lahti

Teaching languages

  • Finnish
  • English

Degree programmes

  • Bachelor's Degree Programme in Information Technology (in Finnish)

Teachers

  • Johan Kuparinen

Scheduling groups

  • Luennot 1 (Size: 0. Open UAS: 0.)

Groups

  • TLTITVT21SV
  • TLTITVT21K
  • TLTIEX23S2
  • TLTIICTDD23S
    Bachelor’s Degree Programme in Information and Communications Technology 23S, Double Degree, Lahti

Small groups

  • Luennot 1

Learning outcomes

The student knows how
- utilizes modelling in different environments
- take advantage of the advanced features of game engines
- Use new technologies in gaming and augmented reality applications

Implementation and methods of teaching

The second course of 3D modeling, where we move on to more advanced techniques of Blender. The important aspect on the course is modeling for games and game environments. The course is implemented as weekly hybrid lectures and practical exercises.

Timing and attendance

Autumn 2022

Exam retakes

No exam

Learning environment

Moodle.lut.fi and Zoom

Additional information for students: previous knowledge etc.

Basic 3D modeling course completed or equivalent skills

Assessment scale

1-5

Failed (0)

Active participation in teaching, returnable assignments.

Assessment criteria: level 1 (assessment scale 1–5)

The student is able to use advanced features of the software used in the course.

Assessment criteria: level 3 (assessment scale 1–5)

The student is able to use and utilize the 3D modelling features of the software used in the course.

Assessment criteria: level 5 (assessment scale 1–5)

The student masters the software used in the course professionally and is able to apply the lessons learned in the use of other software. The visual layout of the returned assignments is well implemented.