Advanced game programming (5 cr)
Code: AT00BY26-3003
General information
Enrollment
19.11.2021 - 09.01.2022
Timing
10.01.2022 - 29.04.2022
Number of ECTS credits allocated
5 op
Mode of delivery
Contact teaching
Unit
Faculty of Technology (LAB)
Campus
E-campus, Lahti
Teaching languages
- Finnish
- English
Degree programmes
- Bachelor's Degree Programme in Information Technology (in Finnish)
Teachers
- Ismo Jakonen
- Olli Koskimaa
Scheduling groups
- Opetus (Size: 0. Open UAS: 0.)
Groups
-
07TVT19K
-
07TVT18S
-
07TVT18K
-
07TVT19SV
-
07TVT20K
Small groups
- Lectures
Learning outcomes
The student knows how
- design and implement 2D and 3D games for different game platforms
- take advantage of the physics of game engines
- make use of mathematics and physics to implement game dynamics
Implementation and methods of teaching
Content:
Unity 3D advanced features. The course included lectures, project work, and practical assignments.
Lectures once per week from September to December.
Additional information for students: previous knowledge etc.
Basic knowledge about 3D Unity and programming with C#
Assessment scale
1-5