•   Game design basics AT00BY15-3005 09.01.2023-28.04.2023  5 credits  (TLTIICTDD23K, ...) +-
    Name of lecturer(s)

    Henri Koukka

    Learning material and recommended literature

    The Art of Game Design, Jesse Schell 2008, ISBN 978-0123694966

    Implementation and methods of teaching

    - Lectures, group work and individual assignments. - Game concept development project

    Language of instruction
    Finnish
    English
    Timing

    09.01.2023 - 28.04.2023

    Enrollment date

    21.11.2022 - 08.01.2023

    Enrolment in Peppi http://peppi.lab.fi. If you need assistance, please contact the student office.

    Group(s)
    • TLTIICTDD23K
    • TLTITVT22K
    • TLTITVT21SV
    Unit, in charge

    Faculty of Technology (LAB)

    Small group(s)
    • Luennot 1 (Size: 50.
    Teacher(s)

    Henri Koukka, Markku Hyttinen

    Degree Programme(s)

    Bachelor's Degree Programme in Information Technology

    Unit location

    Lahti Campus

    Assessment methods

    Approved/Failed

    Practical training and working life co-operation

    Possibility of RDI-project assignements

    Timing and attendance

    The course hour contact days with students and lot of independent group working. 80% attendance required.

    Learning environment

    Classroom, moodle, Zoom

    Students use of time and workload

    The course contains contact days with students (33%) Assignments and group works outside of lectures (67%)

    Contents

    The course will be implemented by lectures, which will contain theoretical explanations on different aspects of game concept design, incl. - basic principals of game design, game character design and level design - Introduction of different platforms and frameworks for game designers - structure and duties of the game development team.

    Assessment criteria
    Approved / Failed

    Students will complete Game design assignment which is reviewed, analysed and approved by lecturers.