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Game design basics (5 cr)

Code: AT00BY15-3005

General information


21.11.2022 - 08.01.2023


09.01.2023 - 28.04.2023

Number of ECTS credits allocated

5 op

Mode of delivery

Contact teaching


Faculty of Technology (LAB)


Lahti Campus

Teaching languages

  • Finnish
  • English

Degree programmes

  • Bachelor's Degree Programme in Information Technology


  • Henri Koukka
  • Markku Hyttinen

Scheduling groups

  • Luennot 1 (Size: 50. Open UAS: 0.)


    Bachelor’s Degree Programme in Information and Communications Technology 23K, Double Degree, Lahti

Small groups

  • Luennot 1

Learning outcomes

The student knows how
- explain the basic principles of game design
- make use of playfulness in different contexts
- describe the importance of game testing in game development
- design a game design work process

Implementation and methods of teaching

- Lectures, group work and individual assignments.
- Game concept development project

Timing and attendance

The course hour contact days with students and lot of independent group working.
80% attendance required.

Learning material and recommended literature

The Art of Game Design, Jesse Schell 2008, ISBN 978-0123694966

Working life cooperation

Possibility of RDI-project assignements

Learning environment

Classroom, moodle, Zoom

Student time use and work load

The course contains contact days with students (33%)
Assignments and group works outside of lectures (67%)


The course will be implemented by lectures, which will contain theoretical explanations on different aspects of game concept design, incl.
- basic principals of game design, game character design and level design
- Introduction of different platforms and frameworks for game designers
- structure and duties of the game development team.

Assessment scale


Assessment criteria: assessment scale failed/approved

Students will complete Game design assignment which is reviewed, analysed and approved by lecturers.