•   Web and Game design AT00BX90-3006 05.09.2022-16.12.2022  5 credits  (TLTITVT21SV, ...) +-
    Name of lecturer(s)

    Ismo Jakonen

    Learning material and recommended literature

    Study material in Moodle

    Implementation and methods of teaching

    Implementation according to a separate schedule in October-November. Teaching is carried out as distance learning. The course introduces the use of the Unity 3D program for making games and interactive presentations through examples and exercises.

    Assessment methods and criteria

    The evaluation of the course is based on returnable assignments. The evaluation of the assignments is based on the versatile utilization of the features of the software used in the assignment, the adoption of new ways of working, and the visual appearance of the assignments.

    Language of instruction
    Finnish
    English
    Timing

    05.09.2022 - 16.12.2022

    Enrollment date

    01.07.2022 - 04.09.2022

    Enrolment in Peppi http://peppi.lab.fi. If you need assistance, please contact the student office.

    Group(s)
    • TLTITVT21SV
    • TLTITVT21K
    • TLTIEX22S2
    • TLTIICTDD22S
    Unit, in charge

    Faculty of Technology (LAB)

    Small group(s)
    • Luennot (Size: 200.
    Teacher(s)

    Ismo Jakonen, Olli Koskimaa, LAB_virtuaalihenkilö_TVT_01 Virtuaaliopettaja (LAB)

    Degree Programme(s)

    Bachelor's Degree Programme in Information Technology, Studies for incoming exchange students

    Unit location

    E-campus, Lahti

    Virtual proportion

    5 credits

    Assessment methods

    1-5

    Dates for exams and retakes

    No exams

    Timing and attendance

    Autumn 2022

    Learning environment

    Moodle.lut.fi and ZOOM

    Assessment criteria
    Failed (0)

    The student has not achieved the minimum goals of the course.

    Assessment criteria - level 1

    The student is able to use and create games with Unity3D software.

    Assessment criteria - level 3

    The student is able to use and utilize Unity3D software in a variety of ways to create games and interactive presentations.

    Assessment criteria - level 5

    The student masters the Unity 3D software used in the course professionally and is able to apply the lessons learned in the use of other software as well. The visual layout of the returned assignments is well implemented