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Web and Game design (5 cr)

Code: AT00BX90-3004

General information


Enrollment

01.07.2021 - 05.09.2021

Timing

06.09.2021 - 17.12.2021

Number of ECTS credits allocated

5 op

Mode of delivery

Contact teaching

Unit

Faculty of Technology (LAB)

Campus

E-campus, Lahti

Teaching languages

  • Finnish
  • English

Degree programmes

  • Bachelor's Degree Programme in Information Technology

Teachers

  • Ismo Jakonen
  • Henri Koukka
  • Olli Koskimaa

Scheduling groups

  • Opetus (Size: 0. Open UAS: 0.)

Groups

  • 07TVT20K
  • TLTITVT20SV

Small groups

  • Opetus

Learning outcomes

The student is able to
- describe the importance of the visual user experience in applications
- Design and implement a simple modern web application
- apply image processing methods in the design of user interfaces
- Design and program a simple game

Implementation and methods of teaching

Implementation according to a separate schedule in October-November.
Teaching is carried out as distance learning.
The course introduces the use of the Unity 3D program for making games and interactive presentations through examples and exercises.

Timing and attendance

Autumn 2021

Learning material and recommended literature

Study material in Moodle

Exam retakes

No exams

Learning environment

Moodle.lut.fi and ZOOM

Assessment criteria

The evaluation of the course is based on returnable assignments. The evaluation of the assignments is based on the versatile utilization of the features of the software used in the assignment, the adoption of new ways of working, and the visual appearance of the assignments.

Assessment scale

1-5

Failed (0)

The student has not achieved the minimum goals of the course.

Assessment criteria: level 1 (assessment scale 1–5)

The student is able to use and create games with Unity3D software.

Assessment criteria: level 3 (assessment scale 1–5)

The student is able to use and utilize Unity3D software in a variety of ways to create games and interactive presentations.

Assessment criteria: level 5 (assessment scale 1–5)

The student masters the Unity 3D software used in the course professionally and is able to apply the lessons learned in the use of other software as well. The visual layout of the returned assignments is well implemented