•   Game Design and Development AM00CS62-3001 29.08.2022-16.12.2022  10 credits  (MLABTO22H, ...) +-
    Name of lecturer(s)

    Antti Heinonen

    Learning material and recommended literature

    The Art of Game Design, Jesse Schell 2008, ISBN 978-0123694966

    Implementation and methods of teaching

    - Lectures, group work and individual assignments. - Game concept development project

    Language of instruction

    English

    Timing

    29.08.2022 - 16.12.2022

    Enrollment date

    01.07.2022 - 13.09.2022

    Enrolment in Peppi http://peppi.lab.fi. If you need assistance, please contact the student office.

    Group(s)
    • MLABTO22H
    • 07TVT20K
    • MLTIMES21S
    Unit, in charge

    Institute of Design and Fine Arts (LAB)

    Small group(s)
    • Game Design (Size: 0.
    Teacher(s)

    Antti Heinonen, - LAB_virtuaaliopettaja_MES_01, Juho Hartikainen

    Additional information for students: previous knowledge etc.

    Module is primarily for the Media Content Design students

    Degree Programme(s)

    Bachelor’s Degree Programme in Media Content Design, Complementary competence and optional courses, Bachelors

    Unit location

    Lahti Campus

    Assessment methods

    1-5

    Practical training and working life co-operation

    Possibility of RDI-project assignments

    Timing and attendance

    The course hour contact days with students and lot of independent group working. 80% attendance required.

    Learning environment

    Classroom, Moodle, Zoom

    Students use of time and workload

    The course contains contact days with students (33%) Assignments and group works outside of lectures (67%)

    Contents

    The course will be implemented by lectures, which will contain theoretical explanations on different aspects of game concept design, incl. - basic principals of game design, game character design and level design - Introduction of different platforms and frameworks for game designers - structure and duties of the game development team.