Bailenson, Jeremy. 2019. Experience on Demand: What Virtual Reality Is, How It Works, and What It Can Do. Fink, Charlie. 2018. Charlie Fink's Metaverse - An AR Enabled Guide to AR & VR. Jerald, Jason. 2015. The VR Book: Human-Centered Design for Virtual Reality. Lanier, Jaron. 2017. Dawn of the New Everything: Encounters with Reality and Virtual Reality. Murray, Jeff W. 2020. Building Virtual Reality with Unity and SteamVR. Wells, Robert. 2020. Unity 2020 By Example: A project-based guide to building 2D, 3D, augmented reality, and virtual reality games from scratch.
Full-day contact sessions preferred, remote sessions if needed; personal & group work assignments; XR concept design & development project
01.01.2023 - 31.05.2023
21.11.2022 - 08.01.2023
Enrolment in Peppi http://peppi.lab.fi. If you need assistance, please contact the student office.
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Institute of Design and Fine Arts (LAB)
This course is part of the compulsory core studies for second-year bachelor's degree students of interior architecture and furniture design.
Bachelor’s Degree Programme in Interior Architecture and Furniture Design
Possible assignments from RDI projects or business clients.
75% attendance required. Absence is compensated with extra assignments.
Contact sessions at Lahti campus (Mukkulankatu 19). Moodle, Google Workspace, Zoom.
5 ECTS academic credits = ca. 135 hours of study. 50% contact session attendance = ca. 7 h / week. 50% independent personal & group work assignments = ca. 7 h / week.
This course explores the cross-disciplinary problem space of extended reality (XR) that includes virtual, augmented and mixed realities (VR/AR/MR), and how it relates to various aspects of design.