Bailenson, Jeremy. 2019. Experience on Demand: What Virtual Reality Is, How It Works, and What It Can Do. Fink, Charlie. 2018. Charlie Fink's Metaverse - An AR Enabled Guide to AR & VR. Jerald, Jason. 2015. The VR Book: Human-Centered Design for Virtual Reality. Lanier, Jaron. 2017. Dawn of the New Everything: Encounters with Reality and Virtual Reality.
Nine full-day contact sessions; personal & group work assignments; XR concept design & development project
05.09.2022 - 16.12.2022
01.07.2022 - 04.09.2022
Enrolment in Peppi http://peppi.lab.fi. If you need assistance, please contact the student office.
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Institute of Design and Fine Arts (LAB)
Virtuaaliopettaja LAB_virtuaaliopettaja_TEMU_01, Juho Hartikainen
This course is part of the compulsory core studies for second-year bachelor's degree students of industrial design.
Bachelor’s Degree Programme in Industrial Design
Possible assignments from RDI projects or business clients.
Fri 14 Oct – Thu 15 Dec: weekly contact sessions Thu / Fri 10:15 – 16:45 (autumn break on 24–30 Oct, week 43). 80% attendance required. Absence is compensated with extra assignments.
Contact sessions at M19_A260, M19_B207, M19_C237, M19_C212. Moodle, Google Workspace, Zoom.
Fri 14 Oct – Thu 15 Dec = ca. 9 weeks & autumn break. 5 ECTS academic credits = ca. 135 hours of study. 50% contact session attendance = ca. 7 h / week. 50% independent personal & group work assignments = ca. 7 h / week.
This course explores the cross-disciplinary problem space of extended reality (XR) that includes virtual, augmented and mixed realities (VR/AR/MR), and how it relates to various aspects of design.