Antti Salopuro
Antti Salopuro
Material distributed through Moodle or otherwise shown by teacher
Weekly contact lessons, each week with new topic lectured and demonstrated. Home exercises for each week to be solved individually. Done and approved lesson and home exercises collect bonus points that are added on top of the exam points in course evaluation. To collect the points, the home tasks must be marked being solved prior the exercise session and the student must be able to present and explain the solution to the class.
Course exam. Home and lecture exercises can collect bonus points which are added on top of exam points. 50% of the maximum exam point sum required to pass.
Finnish
29.08.2022 - 16.12.2022
01.07.2022 - 04.09.2022
Enrolment in Peppi http://peppi.lab.fi. If you need assistance, please contact the student office.
Faculty of Business and Hospitality Management (LAB)
Antti Salopuro
Bachelor's Degree Programme in Business Information Technology
Lahti Campus
3 credits
1-5
General exam with some programming language passed
Course start week 36. No compulsory lectures but to collect exercise points, student must have submitted the weekly exercise solutions to the VPL tool before the deadline (next lesson).
Course has Moodle pages. All material can be found there.
Solving weekly exercises will require 5 -10 hours weekly so attending the lectures is not sufficient alone. Students should take this in account when making the schedule for the semester.
Programming language C#. Topics covered: classes and objects with C# constructing objects class attributes class methods object type attributes static members inheritance enum type struct type property of .NET interface polymorphism
Student is able to construct classes with attributes and methods, instantiate objects and utilize them to implement simple object oriented design application.
Student is able to develop, following a given architecture, a modular application consisting of several classes. Student is able to design and implement simple Object Oriented classes and utilize them as objects in a computer program. Student is able to import and utilize external classes in her own program.
Student is able to design and implement object oriented application that solves a given business problem utilizing the key concepts and patterns of object oriented design.