Web and Game designLaajuus (5 cr)
Code: AT00BX90
Credits
5 op
Objective
The student is able to
- describe the importance of the visual user experience in applications
- Design and implement a simple modern web application
- apply image processing methods in the design of user interfaces
- Design and program a simple game
Enrollment
06.05.2024 - 30.08.2024
Timing
02.09.2024 - 13.12.2024
Number of ECTS credits allocated
5 op
Virtual portion
5 op
Mode of delivery
Distance learning
Unit
Faculty of Technology (LAB)
Campus
- Lahti Campus
- E-campus, Lahti
Teaching languages
- Finnish
- English
Degree programmes
- Bachelor's Degree Programme in Information Technology (in Finnish)
Teachers
- Olli Koskimaa
- Johan Kuparinen
Scheduling groups
- Luennot 1 (Size: 500. Open UAS: 0.)
Groups
-
TLTITVT23SV
-
TLTIICTDD24SBachelor’s Degree Programme in Information and Communications Technology 24S, Double Degree, Lahti
-
TLTITVT23KM
-
TLTIEX24S2
Small groups
- Lecture 1
Learning outcomes
The student is able to
- describe the importance of the visual user experience in applications
- Design and implement a simple modern web application
- apply image processing methods in the design of user interfaces
- Design and program a simple game
Implementation and methods of teaching
Implementation according to a separate schedule in October-November.
Teaching is carried out as distance learning.
The course introduces the use of the Unity 3D program for making games and interactive presentations through examples and exercises.
Timing and attendance
Autumn 2023
Learning material and recommended literature
Study material in Moodle
Exam retakes
No exams
Learning environment
Moodle.lut.fi and ZOOM
Assessment criteria
The evaluation of the course is based on returnable assignments. The evaluation of the assignments is based on the versatile utilization of the features of the software used in the assignment, the adoption of new ways of working, and the visual appearance of the assignments.
Assessment scale
1-5
Failed (0)
The student has not achieved the minimum goals of the course.
Assessment criteria: level 1 (assessment scale 1–5)
The student is able to use and create games with Unity3D software.
Assessment criteria: level 3 (assessment scale 1–5)
The student is able to use and utilize Unity3D software in a variety of ways to create games and interactive presentations.
Assessment criteria: level 5 (assessment scale 1–5)
The student masters the Unity 3D software used in the course professionally and is able to apply the lessons learned in the use of other software as well. The visual layout of the returned assignments is well implemented
Enrollment
15.05.2023 - 01.09.2023
Timing
04.09.2023 - 15.12.2023
Number of ECTS credits allocated
5 op
Mode of delivery
Contact teaching
Unit
Faculty of Technology (LAB)
Campus
E-campus, Lahti
Teaching languages
- Finnish
- English
Degree programmes
- Bachelor's Degree Programme in Information Technology (in Finnish)
Teachers
- Ismo Jakonen
- Olli Koskimaa
Scheduling groups
- Luennot 1 (Size: 0. Open UAS: 0.)
Groups
-
TLTITVT22K
-
TLTITVT22SV
-
TLTIEX23S2
-
TLTIICTDD23SBachelor’s Degree Programme in Information and Communications Technology 23S, Double Degree, Lahti
Small groups
- Luennot 1
Learning outcomes
The student is able to
- describe the importance of the visual user experience in applications
- Design and implement a simple modern web application
- apply image processing methods in the design of user interfaces
- Design and program a simple game
Implementation and methods of teaching
Implementation according to a separate schedule in October-November.
Teaching is carried out as distance learning.
The course introduces the use of the Unity 3D program for making games and interactive presentations through examples and exercises.
Timing and attendance
Autumn 2023
Learning material and recommended literature
Study material in Moodle
Exam retakes
No exams
Learning environment
Moodle.lut.fi and ZOOM
Assessment criteria
The evaluation of the course is based on returnable assignments. The evaluation of the assignments is based on the versatile utilization of the features of the software used in the assignment, the adoption of new ways of working, and the visual appearance of the assignments.
Assessment scale
1-5
Failed (0)
The student has not achieved the minimum goals of the course.
Assessment criteria: level 1 (assessment scale 1–5)
The student is able to use and create games with Unity3D software.
Assessment criteria: level 3 (assessment scale 1–5)
The student is able to use and utilize Unity3D software in a variety of ways to create games and interactive presentations.
Assessment criteria: level 5 (assessment scale 1–5)
The student masters the Unity 3D software used in the course professionally and is able to apply the lessons learned in the use of other software as well. The visual layout of the returned assignments is well implemented
Enrollment
01.07.2022 - 04.09.2022
Timing
05.09.2022 - 16.12.2022
Number of ECTS credits allocated
5 op
Virtual portion
5 op
Mode of delivery
Distance learning
Unit
Faculty of Technology (LAB)
Campus
E-campus, Lahti
Teaching languages
- Finnish
- English
Degree programmes
- Bachelor's Degree Programme in Information Technology (in Finnish)
- Studies for incoming exchange students
Teachers
- LAB_virtuaalihenkilö_TVT_01 Virtuaaliopettaja (LAB)
- Ismo Jakonen
- Olli Koskimaa
Scheduling groups
- Luennot (Size: 200. Open UAS: 0.)
Groups
-
TLTITVT21SV
-
TLTITVT21K
-
TLTIEX22S2
-
TLTIICTDD22SBachelor’s Degree Programme in Information and Communications Technology 22S, Double Degree, Lahti
Small groups
- Lecturing
Learning outcomes
The student is able to
- describe the importance of the visual user experience in applications
- Design and implement a simple modern web application
- apply image processing methods in the design of user interfaces
- Design and program a simple game
Implementation and methods of teaching
Implementation according to a separate schedule in October-November.
Teaching is carried out as distance learning.
The course introduces the use of the Unity 3D program for making games and interactive presentations through examples and exercises.
Timing and attendance
Autumn 2022
Learning material and recommended literature
Study material in Moodle
Exam retakes
No exams
Learning environment
Moodle.lut.fi and ZOOM
Assessment criteria
The evaluation of the course is based on returnable assignments. The evaluation of the assignments is based on the versatile utilization of the features of the software used in the assignment, the adoption of new ways of working, and the visual appearance of the assignments.
Assessment scale
1-5
Failed (0)
The student has not achieved the minimum goals of the course.
Assessment criteria: level 1 (assessment scale 1–5)
The student is able to use and create games with Unity3D software.
Assessment criteria: level 3 (assessment scale 1–5)
The student is able to use and utilize Unity3D software in a variety of ways to create games and interactive presentations.
Assessment criteria: level 5 (assessment scale 1–5)
The student masters the Unity 3D software used in the course professionally and is able to apply the lessons learned in the use of other software as well. The visual layout of the returned assignments is well implemented