Game Design and DevelopmentLaajuus (10 cr)
Code: AM00CS62
Credits
10 op
Teaching language
- English
Objective
Student is able to
- describe the stages of a game design process
- categorise and analyse a game product's design, structure and mechanics
- know how to create and document a basic game concept
- understand structure the game development team and work as a team member in a game design project
- describe the different phases of game design projects and work for the project goals.
Enrollment
01.07.2022 - 13.09.2022
Timing
29.08.2022 - 16.12.2022
Number of ECTS credits allocated
10 op
Mode of delivery
Contact teaching
Unit
Institute of Design and Fine Arts (LAB)
Campus
Lahti Campus
Teaching languages
- English
Degree programmes
- Bachelor’s Degree Programme in Media Content Design
- Complementary competence, Bachelor's (in Finnish)
Teachers
- Juho Hartikainen
- Antti Heinonen
- - LAB_virtuaaliopettaja_MES_01
Scheduling groups
- Game Design (Size: 0. Open UAS: 0.)
Groups
-
MLABTO22H
-
07TVT20K
-
MLTIMES21S
Small groups
- Game Design
Learning outcomes
Student is able to
- describe the stages of a game design process
- categorise and analyse a game product's design, structure and mechanics
- know how to create and document a basic game concept
- understand structure the game development team and work as a team member in a game design project
- describe the different phases of game design projects and work for the project goals.
Implementation and methods of teaching
- Lectures, group work and individual assignments.
- Game concept development project
Timing and attendance
The course hour contact days with students and lot of independent group working.
80% attendance required.
Learning material and recommended literature
The Art of Game Design, Jesse Schell 2008, ISBN 978-0123694966
Working life cooperation
Possibility of RDI-project assignments
Learning environment
Classroom, Moodle, Zoom
Student time use and work load
The course contains contact days with students (33%)
Assignments and group works outside of lectures (67%)
Contents
The course will be implemented by lectures, which will contain theoretical explanations on different aspects of game concept design, incl.
- basic principals of game design, game character design and level design
- Introduction of different platforms and frameworks for game designers
- structure and duties of the game development team.
Additional information for students: previous knowledge etc.
Module is primarily for the Media Content Design students
Assessment criteria
Students will complete Game design assignment (in groups) which is reviewed, analysed and graded by lecturers.
Areas to be evaluated:
- Concept design
- Production
- Prototype quality
- Presentation
Assessment scale
1-5
Assessment criteria: level 1 (assessment scale 1–5)
- Ability to work according to instructions
- Can generate ideas for the implementation of the assignment
- Can identify and describe the main methods of the course in a guided manner
- Participates in a guided learning discussion
- Can search for professional information in his/her field
Assessment criteria: level 3 (assessment scale 1–5)
- Is able to apply a wide range of options to his/her working process
- Can implement assignments in a guided and independent manner on the basis of their ideas and develop them on the basis of feedback
- Can independently identify and compare the methods used
- Can assess and justify competence and set objectives for development in terms of content and/or technology
- Able to follow and describe the professional debate in his/her field
Assessment criteria: level 5 (assessment scale 1–5)
- Can apply and develop a variety of options in their working process
- Can use what they have learned in a planned and creative way when carrying out assignments and apply feedback received
- Can apply the methods used and analyse their relationship to the task
- Able to assess, develop and extend content and/or technical competences
- Able to participate in professional debates in his/her field