Game programming essentialsLaajuus (5 cr)
Code: AT00CS63
Credits
5 op
Teaching language
- English
Objective
The student
- understands the principles and work flow of game programming
- masters basic techniques to create interactive models
- knows how to use physics engines
- can create a simple game
- can manipulate game objects by scripting.
Enrollment
01.07.2022 - 23.09.2022
Timing
01.08.2022 - 31.12.2022
Number of ECTS credits allocated
5 op
Mode of delivery
Contact teaching
Unit
Institute of Design and Fine Arts (LAB)
Campus
Lahti Campus
Teaching languages
- English
Degree programmes
- Bachelor’s Degree Programme in Media Content Design
Teachers
- Matti Welin
- Ismo Jakonen
- Henri Koukka
Scheduling groups
- Programming (Size: 0. Open UAS: 0.)
Groups
-
MLABTO22H
-
MLTIMES21S
Small groups
- Programming
Learning outcomes
The student
- understands the principles and work flow of game programming
- masters basic techniques to create interactive models
- knows how to use physics engines
- can create a simple game
- can manipulate game objects by scripting.
Assessment scale
1-5