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Game programming essentialsLaajuus (5 cr)

Code: AT00CS63

Credits

5 op

Teaching language

  • English

Objective

The student
- understands the principles and work flow of game programming
- masters basic techniques to create interactive models
- knows how to use physics engines
- can create a simple game
- can manipulate game objects by scripting.

Enrollment

01.07.2022 - 23.09.2022

Timing

01.08.2022 - 31.12.2022

Number of ECTS credits allocated

5 op

Mode of delivery

Contact teaching

Unit

Institute of Design and Fine Arts (LAB)

Campus

Lahti Campus

Teaching languages
  • English
Degree programmes
  • Bachelor’s Degree Programme in Media Content Design
Teachers
  • Matti Welin
  • Ismo Jakonen
  • Henri Koukka
Scheduling groups
  • Programming (Size: 0. Open UAS: 0.)
Groups
  • MLABTO22H
  • MLTIMES21S
Small groups
  • Programming

Learning outcomes

The student
- understands the principles and work flow of game programming
- masters basic techniques to create interactive models
- knows how to use physics engines
- can create a simple game
- can manipulate game objects by scripting.

Assessment scale

1-5