Game DesignLaajuus (4 cr)
Code: TE00BH75
Credits
4 op
Teaching language
- English
Objective
The student is able to
- describe the roles of design, mechanics and narrative as tools when creating experiences to a player
- categorize different types of of games
- describe the stages of a game design process
- give examples of how game mechanics can be used in non-game applications
- describe the role of playtesting as a part of a quality process.