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Application of web and game technologiesLaajuus (5 cr)

Code: AT00BX91

Credits

5 op

Objective

The student is able to
- act as an expert in a small group and solve tasks together
- act as part of a project using agile project methods
- design web and game interfaces
- design and implement game environments

Enrollment

06.05.2024 - 30.08.2024

Timing

14.10.2024 - 13.12.2024

Number of ECTS credits allocated

5 op

Virtual portion

5 op

Mode of delivery

Distance learning

Unit

Faculty of Technology (LAB)

Campus
  • Lahti Campus
  • E-campus, Lahti
Teaching languages
  • Finnish
  • English
Degree programmes
  • Bachelor's Degree Programme in Information Technology (in Finnish)
Teachers
  • Olli Koskimaa
  • Johan Kuparinen
Scheduling groups
  • Luennot 1 (Size: 500. Open UAS: 0.)
Groups
  • TLTITVT23SV
  • TLTIICTDD24S
    Bachelor’s Degree Programme in Information and Communications Technology 24S, Double Degree, Lahti
  • TLTITVT23KM
  • TLTIEX24S2
Small groups
  • Lecture 1

Learning outcomes

The student is able to
- act as an expert in a small group and solve tasks together
- act as part of a project using agile project methods
- design web and game interfaces
- design and implement game environments

Implementation and methods of teaching

Implemented in small groups with the Unity3d tool, the game and a server application that allows the game to communicate to the database of game statistics.

Timing and attendance

After the autumn holidays in late autumn 2023

Learning material and recommended literature

Material found on the course's moodle pages

Learning environment

moodle.lut.fi and zoom

Contents

The student is able to implement a game for a small group project and the background service used by the game, which stores game statistics in a database.

Additional information for students: previous knowledge etc.

Basics of Unity

Assessment criteria

Small group exercise

Assessment scale

1-5

Failed (0)

The student does not participate in the project or a small group does not create an implementation that meets the criteria.

Assessment criteria: level 1 (assessment scale 1–5)

The student participates in the project with a minimum share and the output of the small group meets the minimum requirements.

Assessment criteria: level 3 (assessment scale 1–5)

The student actively implements his / her own part of the project. The output of the small group meets the requirements.

Assessment criteria: level 5 (assessment scale 1–5)

The student actively acts as a responsible and leading actor in the project. The end result of the project is excellent and varied.

Enrollment

15.05.2023 - 01.09.2023

Timing

16.10.2023 - 15.12.2023

Number of ECTS credits allocated

5 op

Mode of delivery

Contact teaching

Unit

Faculty of Technology (LAB)

Campus

E-campus, Lahti

Teaching languages
  • Finnish
  • English
Degree programmes
  • Bachelor's Degree Programme in Information Technology (in Finnish)
Teachers
  • Ismo Jakonen
  • Olli Koskimaa
  • Johan Kuparinen
Scheduling groups
  • Luennot 1 (Size: 0. Open UAS: 0.)
Groups
  • TLTITVT22K
  • TLTITVT22SV
  • TLTIEX23S2
  • TLTIICTDD23S
    Bachelor’s Degree Programme in Information and Communications Technology 23S, Double Degree, Lahti
Small groups
  • Luennot 1

Learning outcomes

The student is able to
- act as an expert in a small group and solve tasks together
- act as part of a project using agile project methods
- design web and game interfaces
- design and implement game environments

Implementation and methods of teaching

Implemented in small groups with the Unity3d tool, the game and a server application that allows the game to communicate to the database of game statistics.

Timing and attendance

After the autumn holidays in late autumn 2023

Learning material and recommended literature

Material found on the course's moodle pages

Learning environment

moodle.lut.fi and zoom

Contents

The student is able to implement a game for a small group project and the background service used by the game, which stores game statistics in a database.

Additional information for students: previous knowledge etc.

Basics of Unity

Assessment criteria

Small group exercise

Assessment scale

1-5

Failed (0)

The student does not participate in the project or a small group does not create an implementation that meets the criteria.

Assessment criteria: level 1 (assessment scale 1–5)

The student participates in the project with a minimum share and the output of the small group meets the minimum requirements.

Assessment criteria: level 3 (assessment scale 1–5)

The student actively implements his / her own part of the project. The output of the small group meets the requirements.

Assessment criteria: level 5 (assessment scale 1–5)

The student actively acts as a responsible and leading actor in the project. The end result of the project is excellent and varied.

Enrollment

01.07.2022 - 04.09.2022

Timing

01.11.2022 - 16.12.2022

Number of ECTS credits allocated

5 op

Virtual portion

5 op

Mode of delivery

Distance learning

Unit

Faculty of Technology (LAB)

Campus

E-campus, Lahti

Teaching languages
  • Finnish
  • English
Degree programmes
  • Bachelor's Degree Programme in Information Technology (in Finnish)
  • Studies for incoming exchange students
Teachers
  • Ismo Jakonen
  • Olli Koskimaa
  • Johan Kuparinen
Scheduling groups
  • Projekti (Size: 200. Open UAS: 0.)
Groups
  • TLTITVT21SV
  • TLTITVT21K
  • TLTIEX22S2
  • TLTIICTDD22S
    Bachelor’s Degree Programme in Information and Communications Technology 22S, Double Degree, Lahti
Small groups
  • Project

Learning outcomes

The student is able to
- act as an expert in a small group and solve tasks together
- act as part of a project using agile project methods
- design web and game interfaces
- design and implement game environments

Implementation and methods of teaching

Implemented in small groups with the Unity3d tool, the game and a server application that allows the game to communicate to the database of game statistics.

Timing and attendance

After the autumn holidays in late autumn 2021

Learning material and recommended literature

Material found on the course's moodle pages

Learning environment

moodle.lut.fi and zoom

Contents

The student is able to implement a game for a small group project and the background service used by the game, which stores game statistics in a database.

Assessment criteria

Small group exercise

Assessment scale

1-5

Failed (0)

The student does not participate in the project or a small group does not create an implementation that meets the criteria.

Assessment criteria: level 1 (assessment scale 1–5)

The student participates in the project with a minimum share and the output of the small group meets the minimum requirements.

Assessment criteria: level 3 (assessment scale 1–5)

The student actively implements his / her own part of the project. The output of the small group meets the requirements.

Assessment criteria: level 5 (assessment scale 1–5)

The student actively acts as a responsible and leading actor in the project. The end result of the project is excellent and varied.