Application of web and game technologiesLaajuus (5 cr)
Code: AT00BX91
Credits
5 op
Objective
The student is able to
- act as an expert in a small group and solve tasks together
- act as part of a project using agile project methods
- design web and game interfaces
- design and implement game environments
Enrollment
06.05.2024 - 30.08.2024
Timing
14.10.2024 - 13.12.2024
Number of ECTS credits allocated
5 op
Virtual portion
5 op
Mode of delivery
Distance learning
Unit
Faculty of Technology (LAB)
Campus
- Lahti Campus
- E-campus, Lahti
Teaching languages
- Finnish
- English
Degree programmes
- Bachelor's Degree Programme in Information Technology (in Finnish)
Teachers
- Olli Koskimaa
- Johan Kuparinen
Scheduling groups
- Luennot 1 (Size: 500. Open UAS: 0.)
Groups
-
TLTITVT23SV
-
TLTIICTDD24SBachelor’s Degree Programme in Information and Communications Technology 24S, Double Degree, Lahti
-
TLTITVT23KM
-
TLTIEX24S2
Small groups
- Lecture 1
Learning outcomes
The student is able to
- act as an expert in a small group and solve tasks together
- act as part of a project using agile project methods
- design web and game interfaces
- design and implement game environments
Implementation and methods of teaching
Implemented in small groups with the Unity3d tool, the game and a server application that allows the game to communicate to the database of game statistics.
Timing and attendance
After the autumn holidays in late autumn 2023
Learning material and recommended literature
Material found on the course's moodle pages
Learning environment
moodle.lut.fi and zoom
Contents
The student is able to implement a game for a small group project and the background service used by the game, which stores game statistics in a database.
Additional information for students: previous knowledge etc.
Basics of Unity
Assessment criteria
Small group exercise
Assessment scale
1-5
Failed (0)
The student does not participate in the project or a small group does not create an implementation that meets the criteria.
Assessment criteria: level 1 (assessment scale 1–5)
The student participates in the project with a minimum share and the output of the small group meets the minimum requirements.
Assessment criteria: level 3 (assessment scale 1–5)
The student actively implements his / her own part of the project. The output of the small group meets the requirements.
Assessment criteria: level 5 (assessment scale 1–5)
The student actively acts as a responsible and leading actor in the project. The end result of the project is excellent and varied.
Enrollment
15.05.2023 - 01.09.2023
Timing
16.10.2023 - 15.12.2023
Number of ECTS credits allocated
5 op
Mode of delivery
Contact teaching
Unit
Faculty of Technology (LAB)
Campus
E-campus, Lahti
Teaching languages
- Finnish
- English
Degree programmes
- Bachelor's Degree Programme in Information Technology (in Finnish)
Teachers
- Ismo Jakonen
- Olli Koskimaa
- Johan Kuparinen
Scheduling groups
- Luennot 1 (Size: 0. Open UAS: 0.)
Groups
-
TLTITVT22K
-
TLTITVT22SV
-
TLTIEX23S2
-
TLTIICTDD23SBachelor’s Degree Programme in Information and Communications Technology 23S, Double Degree, Lahti
Small groups
- Luennot 1
Learning outcomes
The student is able to
- act as an expert in a small group and solve tasks together
- act as part of a project using agile project methods
- design web and game interfaces
- design and implement game environments
Implementation and methods of teaching
Implemented in small groups with the Unity3d tool, the game and a server application that allows the game to communicate to the database of game statistics.
Timing and attendance
After the autumn holidays in late autumn 2023
Learning material and recommended literature
Material found on the course's moodle pages
Learning environment
moodle.lut.fi and zoom
Contents
The student is able to implement a game for a small group project and the background service used by the game, which stores game statistics in a database.
Additional information for students: previous knowledge etc.
Basics of Unity
Assessment criteria
Small group exercise
Assessment scale
1-5
Failed (0)
The student does not participate in the project or a small group does not create an implementation that meets the criteria.
Assessment criteria: level 1 (assessment scale 1–5)
The student participates in the project with a minimum share and the output of the small group meets the minimum requirements.
Assessment criteria: level 3 (assessment scale 1–5)
The student actively implements his / her own part of the project. The output of the small group meets the requirements.
Assessment criteria: level 5 (assessment scale 1–5)
The student actively acts as a responsible and leading actor in the project. The end result of the project is excellent and varied.
Enrollment
01.07.2022 - 04.09.2022
Timing
01.11.2022 - 16.12.2022
Number of ECTS credits allocated
5 op
Virtual portion
5 op
Mode of delivery
Distance learning
Unit
Faculty of Technology (LAB)
Campus
E-campus, Lahti
Teaching languages
- Finnish
- English
Degree programmes
- Bachelor's Degree Programme in Information Technology (in Finnish)
- Studies for incoming exchange students
Teachers
- Ismo Jakonen
- Olli Koskimaa
- Johan Kuparinen
Scheduling groups
- Projekti (Size: 200. Open UAS: 0.)
Groups
-
TLTITVT21SV
-
TLTITVT21K
-
TLTIEX22S2
-
TLTIICTDD22SBachelor’s Degree Programme in Information and Communications Technology 22S, Double Degree, Lahti
Small groups
- Project
Learning outcomes
The student is able to
- act as an expert in a small group and solve tasks together
- act as part of a project using agile project methods
- design web and game interfaces
- design and implement game environments
Implementation and methods of teaching
Implemented in small groups with the Unity3d tool, the game and a server application that allows the game to communicate to the database of game statistics.
Timing and attendance
After the autumn holidays in late autumn 2021
Learning material and recommended literature
Material found on the course's moodle pages
Learning environment
moodle.lut.fi and zoom
Contents
The student is able to implement a game for a small group project and the background service used by the game, which stores game statistics in a database.
Assessment criteria
Small group exercise
Assessment scale
1-5
Failed (0)
The student does not participate in the project or a small group does not create an implementation that meets the criteria.
Assessment criteria: level 1 (assessment scale 1–5)
The student participates in the project with a minimum share and the output of the small group meets the minimum requirements.
Assessment criteria: level 3 (assessment scale 1–5)
The student actively implements his / her own part of the project. The output of the small group meets the requirements.
Assessment criteria: level 5 (assessment scale 1–5)
The student actively acts as a responsible and leading actor in the project. The end result of the project is excellent and varied.