Game Design StudioLaajuus (20 cr)
Code: AM00CM99
Credits
20 op
Objective
The students is able to
- describe the roles of design, mechanics and narrative as tools when creating experiences to a player
- describe the stages of a game design process
- give examples of how game mechanics can be used in non-game applications
- know how to create a basic game concept or take part in a professional team's efforts in creating a game concept
- know how to document a game concept design in an industry standard way and communicate with the production stakeholders.
Enrollment
06.05.2024 - 30.08.2024
Timing
01.08.2024 - 31.12.2024
Number of ECTS credits allocated
20 op
Mode of delivery
Contact teaching
Unit
Institute of Design and Fine Arts (LAB)
Campus
Lahti Campus
Teaching languages
- Finnish
Degree programmes
- Bachelor’s Degree Programme in Media Design (in Finnish), (2022, 2023)
Teachers
- MI_opettaja_VIV, Visuaalinen viestintä Virtuaaliopettaja (LAB)
- Antti Heinonen
- Johan Kuparinen
Scheduling groups
- Game Design (Size: 0. Open UAS: 0.)
Groups
-
MLTIUXUI21S
-
MLTIGR22S
-
MLTIMES22S
-
MLTIEX24S
-
MLTIGR21S
-
MLTIEX24
Small groups
- Game Design
Learning outcomes
The students is able to
- describe the roles of design, mechanics and narrative as tools when creating experiences to a player
- describe the stages of a game design process
- give examples of how game mechanics can be used in non-game applications
- know how to create a basic game concept or take part in a professional team's efforts in creating a game concept
- know how to document a game concept design in an industry standard way and communicate with the production stakeholders.
Implementation and methods of teaching
- Lectures, group work and individual assignments.
- Game concept development project
Timing and attendance
The student must attend classes on contact days.
Committed participation to group working projects
Learning material and recommended literature
The Art of Game Design, Jesse Schell 2008, ISBN 978-0123694966
Working life cooperation
Possibility of RDI-project assignments.
Learning environment
Classroom, Moodle, Zoom, web resources
Student time use and work load
The course contains contact days with students and
Assignments and group works outside of lectures.
Contents
The course will be implemented by lectures, which will contain theoretical explanations on different aspects of game concept design, incl.
- basic principals of game design, game character design and level design
- Introduction of different platforms and frameworks for game designers
- structure and duties of the game development team.
Additional information for students: previous knowledge etc.
Complementary studio for Media Content Design, Graphic Design and UX/UI students in the first instance, with the remaining places filled on a first come, first served basis. No prior knowledge of game design or coding is required. Basic knowledge of the most design softwares, e.g. Adobe CC is recommended.
Assessment criteria
Attendance and active participation in the lessons.Tasks oriented to the themes of the lessons, plus returnable exercises. Designing a game concept in a group.
Assessment scale
1-5
Failed (0)
The student does not meet the learning outcomes of the course.
Assessment criteria: level 1 (assessment scale 1–5)
The student can use professional terms consistently. Student can explain the basics of game design and implementation. The student is able to work as a member of a team in a game project and to contribute his/her own skills to the common project.
Assessment criteria: level 3 (assessment scale 1–5)
The student can use professional terminology fluently and discuss game development with professionals in the field. Student can apply his/her knowledge in game design to the implementation of different types of games. The student is able to manage a team in a goal-oriented way.
Assessment criteria: level 5 (assessment scale 1–5)
The student is able to use professional concepts competently and combine them into smoothly functioning units. Student can work independently and responsibly in a game development project and can combine different techniques in the implementation of game concepts into a functional game. They support the professional development of team members through their own activities.