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Game Programming Mathematics and Physics (3 cr)

Code: TE00BH77-3003

General information


Enrollment

04.05.2020 - 15.09.2020

Timing

31.08.2020 - 31.12.2020

Number of ECTS credits allocated

3 op

Mode of delivery

Contact teaching

Unit

Faculty of Technology (LAB)

Campus

Lahti Campus

Teaching languages

  • English

Degree programmes

  • Complementary competence and optional courses, Bachelors

Teachers

  • Tommi Veijalainen
  • Game Developer

Groups

  • TLTITO20H
  • 07TVT18K
  • 07TVT18S
    , Lahti
  • 07TVT17
    , Lahti
  • 07Z1HTVT18S

Learning outcomes

The student is able to
- describe and use the laws and principles of mathematics and physics in games
- handle objects in a game according to the laws of mathematics and physics using a programming language
- use a physics engine API inside a game program.

Implementation and methods of teaching

pre-recorded lessons and projects. this is a webcourse

Timing and attendance

autumn 20 , course is going on weekly pace, every project has a exact schedule.

Alternative completion methods

AHOT

Learning environment

Moodle. this is a webcourse with prerecorded lessons.

Student time use and work load

81 hrs

Contents

Psysichs and math use in games

Additional information for students: previous knowledge etc.

Student should know how to use Unity 3D or similar game engine before this course

Assessment criteria

The grade is sum of project that student will do in group of 4

Assessment scale

1-5

Failed (0)

Projects has not be done in acceptable way

Assessment criteria: level 1 (assessment scale 1–5)

Some evidence about using natural scienses in games

Assessment criteria: level 3 (assessment scale 1–5)

Student shows knowledge about how nature works and can tranfer this to a game

Assessment criteria: level 5 (assessment scale 1–5)

A good game with real life physics models