Game Programming Mathematics and Physics (3 cr)
Code: TE00BH77-3003
General information
Enrollment
04.05.2020 - 15.09.2020
Timing
31.08.2020 - 31.12.2020
Number of ECTS credits allocated
3 op
Mode of delivery
Contact teaching
Unit
Faculty of Technology (LAB)
Campus
Lahti Campus
Teaching languages
- English
Degree programmes
- Complementary competence and optional courses, Bachelors
Teachers
- Tommi Veijalainen
- Game Developer
Groups
-
TLTITO20H
-
07TVT18K
-
07TVT18S, Lahti
-
07TVT17, Lahti
-
07Z1HTVT18S
Learning outcomes
The student is able to
- describe and use the laws and principles of mathematics and physics in games
- handle objects in a game according to the laws of mathematics and physics using a programming language
- use a physics engine API inside a game program.
Implementation and methods of teaching
pre-recorded lessons and projects. this is a webcourse
Timing and attendance
autumn 20 , course is going on weekly pace, every project has a exact schedule.
Alternative completion methods
AHOT
Learning environment
Moodle. this is a webcourse with prerecorded lessons.
Student time use and work load
81 hrs
Contents
Psysichs and math use in games
Additional information for students: previous knowledge etc.
Student should know how to use Unity 3D or similar game engine before this course
Assessment criteria
The grade is sum of project that student will do in group of 4
Assessment scale
1-5
Failed (0)
Projects has not be done in acceptable way
Assessment criteria: level 1 (assessment scale 1–5)
Some evidence about using natural scienses in games
Assessment criteria: level 3 (assessment scale 1–5)
Student shows knowledge about how nature works and can tranfer this to a game
Assessment criteria: level 5 (assessment scale 1–5)
A good game with real life physics models