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Game Design and Development (15 op)

Toteutuksen tunnus: AM00CA96-3001

Toteutuksen perustiedot


Ilmoittautumisaika

01.07.2021 - 05.09.2021

Ajoitus

30.08.2021 - 17.12.2021

Opintopistemäärä

15 op

Toteutustapa

Lähiopetus

Yksikkö

Muotoiluinstituutti (LAB)

Toimipiste

Lahden kampus

Opetuskielet

  • Suomi
  • Englanti

Paikat

12 - 20

Koulutus

  • Mediasisällön suunnittelun koulutus
  • Täydentävä osaaminen ja vapaavalintaiset opinnot, AMK

Opettaja

  • Matti Welin
  • Ismo Jakonen
  • Game Developer
  • Antti Heinonen
  • Lee Walton

Vastuuopettaja

Arto Kutvonen

Opetusryhmät

  • Z2 (Koko: 0. Avoin AMK: 0.)

Ryhmät

  • MLTIMES20S
    Mediasisällön suunnittelun koulutus 20S Lahti
  • MLTIEX21S
    Saapuvat vaihto-opiskelijat S21, pitkät vaihdot, muotoilu, Lahti
  • MLTITO21H
    Täydentävä osaaminen AMK 2021-2022, Muotoiluinstituutti, Lahti

Pienryhmät

  • Z2

Osaamistavoitteet

The course comprises 4 sets of learning outcomes:

Game design
The student is able to
- describe the roles of design, mechanics and narrative as tools when creating experiences to a player
- categorize different types of of games
- describe the stages of a game design process
- give examples of how game mechanics can be used in non-game applications
- describe the role of playtesting as a part of a quality process.

Game analysis and theory
The student is able to
- categorise and analyse a game product's design, structure and mechanics
- describe the basic theories related to game design and know how to apply them to their own work
- describe general monetisation principles in the games industry

Game concept design
The student is able to
- know how to create a basic game concept or take part in a professional team's efforts in creating a game concept
- know how to verbally describe and present a game concept
- apply games and gamification as building blocks of better user experience in other product categories
- know how to document a game concept design.

Game development workshop
The student is able to
- work as a team member in a project
- search for information independently to solve problems
- act as an active and responsible team member
- support a software team with graphical skills
- test the project using different platforms and tools
- describe the different phases of projects and work for the project goals.

Arviointiasteikko

1-5