Game Design and Development (15 op)
Toteutuksen tunnus: AM00CA96-3001
Toteutuksen perustiedot
Ilmoittautumisaika
01.07.2021 - 05.09.2021
Ajoitus
30.08.2021 - 17.12.2021
Opintopistemäärä
15 op
Toteutustapa
Lähiopetus
Yksikkö
Muotoiluinstituutti (LAB)
Toimipiste
Lahden kampus
Opetuskielet
- Suomi
- Englanti
Paikat
12 - 20
Koulutus
- Mediasisällön suunnittelun koulutus
- Täydentävä osaaminen ja vapaavalintaiset opinnot, AMK
Opettaja
- Matti Welin
- Ismo Jakonen
- Game Developer
- Antti Heinonen
- Lee Walton
Vastuuopettaja
Arto Kutvonen
Opetusryhmät
- Z2 (Koko: 0. Avoin AMK: 0.)
Ryhmät
-
MLTIMES20SMediasisällön suunnittelun koulutus 20S Lahti
-
MLTIEX21SSaapuvat vaihto-opiskelijat S21, pitkät vaihdot, muotoilu, Lahti
-
MLTITO21HTäydentävä osaaminen AMK 2021-2022, Muotoiluinstituutti, Lahti
Pienryhmät
- Z2
Osaamistavoitteet
The course comprises 4 sets of learning outcomes:
Game design
The student is able to
- describe the roles of design, mechanics and narrative as tools when creating experiences to a player
- categorize different types of of games
- describe the stages of a game design process
- give examples of how game mechanics can be used in non-game applications
- describe the role of playtesting as a part of a quality process.
Game analysis and theory
The student is able to
- categorise and analyse a game product's design, structure and mechanics
- describe the basic theories related to game design and know how to apply them to their own work
- describe general monetisation principles in the games industry
Game concept design
The student is able to
- know how to create a basic game concept or take part in a professional team's efforts in creating a game concept
- know how to verbally describe and present a game concept
- apply games and gamification as building blocks of better user experience in other product categories
- know how to document a game concept design.
Game development workshop
The student is able to
- work as a team member in a project
- search for information independently to solve problems
- act as an active and responsible team member
- support a software team with graphical skills
- test the project using different platforms and tools
- describe the different phases of projects and work for the project goals.
Arviointiasteikko
1-5