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Game Design and Development (15 cr)

Code: AM00CA96-3001

General information


Enrollment

01.07.2021 - 05.09.2021

Timing

30.08.2021 - 17.12.2021

Number of ECTS credits allocated

15 op

Mode of delivery

Contact teaching

Unit

Institute of Design and Fine Arts (LAB)

Campus

Lahti Campus

Teaching languages

  • Finnish
  • English

Seats

12 - 20

Degree programmes

  • Bachelor’s Degree Programme in Media Content Design
  • Complementary competence and optional courses, Bachelors

Teachers

  • Matti Welin
  • Ismo Jakonen
  • Game Developer
  • Antti Heinonen
  • Lee Walton

Teacher in charge

Arto Kutvonen

Scheduling groups

  • Z2 (Size: 0. Open UAS: 0.)

Groups

  • MLTIMES20S
  • MLTIEX21S
  • MLTITO21H

Small groups

  • Z2

Learning outcomes

The course comprises 4 sets of learning outcomes:

Game design
The student is able to
- describe the roles of design, mechanics and narrative as tools when creating experiences to a player
- categorize different types of of games
- describe the stages of a game design process
- give examples of how game mechanics can be used in non-game applications
- describe the role of playtesting as a part of a quality process.

Game analysis and theory
The student is able to
- categorise and analyse a game product's design, structure and mechanics
- describe the basic theories related to game design and know how to apply them to their own work
- describe general monetisation principles in the games industry

Game concept design
The student is able to
- know how to create a basic game concept or take part in a professional team's efforts in creating a game concept
- know how to verbally describe and present a game concept
- apply games and gamification as building blocks of better user experience in other product categories
- know how to document a game concept design.

Game development workshop
The student is able to
- work as a team member in a project
- search for information independently to solve problems
- act as an active and responsible team member
- support a software team with graphical skills
- test the project using different platforms and tools
- describe the different phases of projects and work for the project goals.

Implementation and methods of teaching

- Lectures, group work and individual assignments.
- Game concept development project

Timing and attendance

The course hour contact days with students and lot of independent group working.
80% attendance required.

Learning material and recommended literature

The Art of Game Design, Jesse Schell 2008, ISBN 978-0123694966

Working life cooperation

Possibility of RDI-project assignments

Learning environment

Classroom, Moodle, Zoom

Student time use and work load

The course contains contact days with students (33%)
Assignments and group works outside of lectures (67%)

Contents

The course will be implemented by lectures, which will contain theoretical explanations on different aspects of game concept design, incl.
- basic principals of game design, game character design and level design
- Introduction of different platforms and frameworks for game designers
- structure and duties of the game development team.

Additional information for students: previous knowledge etc.

Module is primarily for the Media Content Design students

Assessment scale

1-5