Game Design and Development (15 cr)
Code: AM00CA96-3001
General information
Enrollment
01.07.2021 - 05.09.2021
Timing
30.08.2021 - 17.12.2021
Number of ECTS credits allocated
15 op
Mode of delivery
Contact teaching
Unit
Institute of Design and Fine Arts (LAB)
Campus
Lahti Campus
Teaching languages
- Finnish
- English
Seats
12 - 20
Degree programmes
- Bachelor’s Degree Programme in Media Content Design
- Complementary competence and optional courses, Bachelors
Teachers
- Matti Welin
- Ismo Jakonen
- Game Developer
- Antti Heinonen
- Lee Walton
Teacher in charge
Arto Kutvonen
Scheduling groups
- Z2 (Size: 0. Open UAS: 0.)
Groups
-
MLTIMES20S
-
MLTIEX21S
-
MLTITO21H
Small groups
- Z2
Learning outcomes
The course comprises 4 sets of learning outcomes:
Game design
The student is able to
- describe the roles of design, mechanics and narrative as tools when creating experiences to a player
- categorize different types of of games
- describe the stages of a game design process
- give examples of how game mechanics can be used in non-game applications
- describe the role of playtesting as a part of a quality process.
Game analysis and theory
The student is able to
- categorise and analyse a game product's design, structure and mechanics
- describe the basic theories related to game design and know how to apply them to their own work
- describe general monetisation principles in the games industry
Game concept design
The student is able to
- know how to create a basic game concept or take part in a professional team's efforts in creating a game concept
- know how to verbally describe and present a game concept
- apply games and gamification as building blocks of better user experience in other product categories
- know how to document a game concept design.
Game development workshop
The student is able to
- work as a team member in a project
- search for information independently to solve problems
- act as an active and responsible team member
- support a software team with graphical skills
- test the project using different platforms and tools
- describe the different phases of projects and work for the project goals.
Implementation and methods of teaching
- Lectures, group work and individual assignments.
- Game concept development project
Timing and attendance
The course hour contact days with students and lot of independent group working.
80% attendance required.
Learning material and recommended literature
The Art of Game Design, Jesse Schell 2008, ISBN 978-0123694966
Working life cooperation
Possibility of RDI-project assignments
Learning environment
Classroom, Moodle, Zoom
Student time use and work load
The course contains contact days with students (33%)
Assignments and group works outside of lectures (67%)
Contents
The course will be implemented by lectures, which will contain theoretical explanations on different aspects of game concept design, incl.
- basic principals of game design, game character design and level design
- Introduction of different platforms and frameworks for game designers
- structure and duties of the game development team.
Additional information for students: previous knowledge etc.
Module is primarily for the Media Content Design students
Assessment scale
1-5