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Advanced game programming (5 cr)

Code: AT00BY26-3003

General information


Enrollment

19.11.2021 - 09.01.2022

Timing

10.01.2022 - 29.04.2022

Number of ECTS credits allocated

5 op

Mode of delivery

Contact teaching

Unit

Faculty of Technology (LAB)

Campus

E-campus, Lahti

Teaching languages

  • Finnish
  • English

Degree programmes

  • Bachelor's Degree Programme in Information Technology

Teachers

  • Ismo Jakonen
  • Olli Koskimaa

Scheduling groups

  • Opetus (Size: 0. Open UAS: 0.)

Groups

  • 07TVT19K
    , Lahti
  • 07TVT18S
    , Lahti
  • 07TVT18K
  • 07TVT19SV
    , Lahti
  • 07TVT20K

Small groups

  • Lectures

Learning outcomes

The student knows how
- design and implement 2D and 3D games for different game platforms
- take advantage of the physics of game engines
- make use of mathematics and physics to implement game dynamics

Implementation and methods of teaching

Content:
Unity 3D advanced features. The course included lectures, project work, and practical assignments.
Lectures once per week from September to December.

Additional information for students: previous knowledge etc.

Basic knowledge about 3D Unity and programming with C#

Assessment scale

1-5