Object Oriented Programming (5 cr)
Code: LI00BR26-3002
General information
Enrollment
19.08.2019 - 15.09.2019
Timing
02.09.2019 - 13.12.2019
Number of ECTS credits allocated
5 op
Virtual portion
4 op
Mode of delivery
20 % Contact teaching, 80 % Distance learning
Campus
Faculty of Business and Hospitality Management
Teaching languages
- English
Degree programmes
- Bachelor's Degree Programme in Business Information Technology
Teachers
- Antti Salopuro
Groups
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04BIT18SDegree Programme in Business Information Technology 18S, Lahti
-
04Z1HBIT19K
-
04EXC19KS2
-
04HTO19, Lahti
-
04BIT19KBachelor's Degree Programme in Business Information Technology 19K, Lahti
-
04IT18STietojenkäsittelyn koulutus 18S, Lahti
Learning outcomes
Student is able to
- apply the basic concepts of the object-oriented paradigm and object-oriented programming
- create applications using object-oriented language
- design class structure of an object-oriented application
- design, implement, run and report unit tests
Implementation and methods of teaching
Weekly contact lessons, each week with new topic lectured and demonstrated. Lesson exercises assisted by teacher supervision, home exercises done individually. Done and approved lesson and home exercises collect bonus points that are added on top of the exam points in course evaluation. To collect the points, the home tasks must be marked being solved prior the exercise session and the student must be able to present and explain the solution to the class.
Timing and attendance
Start week 36. No compulsory lectures but to collect exercise points, student must be present in class when the exercises are being discussed.
Learning material and recommended literature
Material distributed through Reppu or otherwise shown by teacher
Alternative completion methods
General exam with some programming language passed
Exam retakes
General retake dates
Learning environment
Course has Reppu pages. All material can be found there.
Student time use and work load
Solving weekly exercises will require 5 -10 hours weekly so attending the lectures is not sufficient alone. Students should take this in account when making the schedule for the semester.
Contents
Programming language C#.
Topics covered:
classes and objects with C#
constructing objects
class attributes
class methods
object type attributes
static members
inheritance
enum type
struct type
property of .NET
interface
polymorphism
two directional object refrences
UML class diagrams
Additional information for students: previous knowledge etc.
Orientation to Programming passed (or corresponding skills), preferably C# but any other language will do as well. In case some other programming language it would probably be necessary to learn the basics of C# before the course starts.
Assessment criteria
Course exam. Home and lecture exercises can collect bonus points which are added on top of exam points. 50% of the maximum exam point sum required to pass.
Assessment scale
1-5
Assessment criteria: assessment scale failed/approved
Student is able to develop, following a given architecture, a modular application consisting of several classes. Student is able to design and implement simple Object Oriented classes and utilize them as objects in a computer program. Student is able to import and utilize external classes in her own program.
Assessment criteria: level 1 (assessment scale 1–5)
Student is able to construct classes with attributes and methods, instantiate objects and utilize them to implement simple object oriented design application.
Assessment criteria: level 3 (assessment scale 1–5)
Student is able to develop, following a given architecture, a modular application consisting of several classes. Student is able to design and implement simple Object Oriented classes and utilize them as objects in a computer program. Student is able to import and utilize external classes in her own program.
Assessment criteria: level 5 (assessment scale 1–5)
Student is able to design and implement object oriented application that solves a given business problem utilizing the key concepts and patterns of object oriented design.