Skip to main content

Game Programming Mathematics and Physics (3 cr)

Code: TE00BH77-3002

General information


Enrollment

19.08.2019 - 15.09.2019

Timing

01.09.2019 - 31.12.2019

Number of ECTS credits allocated

3 op

Mode of delivery

Contact teaching

Campus

Technology

Teaching languages

  • English

Degree programmes

  • Complementary competence and optional courses, Bachelors

Teachers

  • Tommi Veijalainen

Groups

  • 07HTO19
    , Lahti
  • 07EXC19KS1
  • 07EXC19KS2
  • 07TVT17
    , Lahti
  • 07Z1HTVT17
  • 07TVT16
    , Lahti

Learning outcomes

The student is able to
- describe and use the laws and principles of mathematics and physics in games
- handle objects in a game according to the laws of mathematics and physics using a programming language
- use a physics engine API inside a game program.

Implementation and methods of teaching

lectures and projects

Timing and attendance

autumn 19 , to be present is semi-mandatory

Alternative completion methods

AHOT

Learning environment

Classroom

Student time use and work load

81 hrs

Contents

Psysichs and math use in games

Additional information for students: previous knowledge etc.

Student should know how to use Unity 3D before this course

Assessment criteria

The grade is sum of project that student will do in group

Assessment scale

1-5

Failed (0)

Projects has not be done in acceptable way

Assessment criteria: level 1 (assessment scale 1–5)

Some evidence about using natural scienses in games

Assessment criteria: level 3 (assessment scale 1–5)

Student shows knowledge about how nature works and can tranfer this to a game

Assessment criteria: level 5 (assessment scale 1–5)

A good game with real life physics models