Game Programming Mathematics and Physics (3 cr)
Code: TE00BH77-3002
General information
Enrollment
19.08.2019 - 15.09.2019
Timing
01.09.2019 - 31.12.2019
Number of ECTS credits allocated
3 op
Mode of delivery
Contact teaching
Campus
Technology
Teaching languages
- English
Degree programmes
- Complementary competence and optional courses, Bachelors
Teachers
- Tommi Veijalainen
Groups
-
07HTO19, Lahti
-
07EXC19KS1
-
07EXC19KS2
-
07TVT17, Lahti
-
07Z1HTVT17
-
07TVT16, Lahti
Learning outcomes
The student is able to
- describe and use the laws and principles of mathematics and physics in games
- handle objects in a game according to the laws of mathematics and physics using a programming language
- use a physics engine API inside a game program.
Implementation and methods of teaching
lectures and projects
Timing and attendance
autumn 19 , to be present is semi-mandatory
Alternative completion methods
AHOT
Learning environment
Classroom
Student time use and work load
81 hrs
Contents
Psysichs and math use in games
Additional information for students: previous knowledge etc.
Student should know how to use Unity 3D before this course
Assessment criteria
The grade is sum of project that student will do in group
Assessment scale
1-5
Failed (0)
Projects has not be done in acceptable way
Assessment criteria: level 1 (assessment scale 1–5)
Some evidence about using natural scienses in games
Assessment criteria: level 3 (assessment scale 1–5)
Student shows knowledge about how nature works and can tranfer this to a game
Assessment criteria: level 5 (assessment scale 1–5)
A good game with real life physics models