Game Design (4 cr)
Code: TE00BH75-3002
General information
Enrollment
19.08.2019 - 11.09.2019
Timing
02.08.2019 - 13.12.2019
Number of ECTS credits allocated
4 op
Virtual portion
1 op
Mode of delivery
75 % Contact teaching, 25 % Distance learning
Campus
Design and Fine Arts
Teaching languages
- Finnish
- English
Seats
15 - 60
Degree programmes
- Complementary competence and optional courses, Bachelors
Teachers
- Antti Heinonen
- Lee Walton
Teacher in charge
Antti Heinonen
Scheduling groups
- Muotoiluinstituutti (Size: 22. Open UAS: 0.)
- Tekniikanlaitos (Size: 30. Open UAS: 0.)
Groups
-
07HTO19, Lahti
-
05HTO19, Lahti
-
05HTO18
-
05Z2HESIM
-
07TVT17, Lahti
-
05EXC19KS
-
07EXC19KS1
-
07EXC19KS2
-
07TVT16, Lahti
-
07Z1HTVT17
Small groups
Learning outcomes
The student is able to
- describe the roles of design, mechanics and narrative as tools when creating experiences to a player
- categorize different types of of games
- describe the stages of a game design process
- give examples of how game mechanics can be used in non-game applications
- describe the role of playtesting as a part of a quality process.
Implementation and methods of teaching
Lectures, group work and individual assignments.
Timing and attendance
The course contains 8 x 4 hour contact days with students.
80% attendance required.
Learning material and recommended literature
The Art of Game Design, Jesse Schell 2008, ISBN 978-0123694966
Learning environment
Class room, Moodle
Student time use and work load
The course contains 8 x 4 hour contact days with students (33%)
Assignments and group works outside of lectures (67%)
Contents
The course will be implemented by lectures, which will contain theoretical explanations on different aspects of game concept design, incl.
- basic principals of game design, game character design and level design
- Introduction of different platforms and frameworks for game designers
- structure and duties of the game development team.
Additional information for students: previous knowledge etc.
Part of the Game Design -module: You have to choose following courses:
MI00BN22-3002 Game Analysis and Theory
TE00BH75-3002 Game Design
MI00BN21-3002 Game Concept Design
TE00BH78-3002 Game Development Workshop
Module is primary for the Media Content Design students
Assessment criteria
Students will complete Game design assignment (in groups) which is reviewed, analysed and graded by lecturers.
Assessment scale
1-5