Game Engines and Algorithms (4 cr)
Code: TE00BH63-3003
General information
Enrollment
04.05.2020 - 15.09.2020
Timing
31.08.2020 - 31.12.2020
Number of ECTS credits allocated
4 op
Mode of delivery
Contact teaching
Unit
Faculty of Technology (LAB)
Campus
Lahti Campus
Teaching languages
- English
Degree programmes
- Complementary competence and optional courses, Bachelors
Teachers
- Game Developer
- Olli Koskimaa
Groups
-
TLTITO20H
-
07TVT18K
-
07TVT18S, Lahti
-
07TVT17, Lahti
-
07Z1HTVT18S
Learning outcomes
The student is able to
- know the principles of game design
- know the basic architectures used in games
- know the basic data structures and algorithms used in games
- use different game-related API's
- know the events and design patterns used in games
- measure, analyze and optimize game performance
- program communication between multi-user game clients.
Assessment scale
1-5