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Game Engines and Algorithms (4 cr)

Code: TE00BH63-3003

General information


Enrollment

04.05.2020 - 15.09.2020

Timing

31.08.2020 - 31.12.2020

Number of ECTS credits allocated

4 op

Mode of delivery

Contact teaching

Unit

Faculty of Technology (LAB)

Campus

Lahti Campus

Teaching languages

  • English

Degree programmes

  • Complementary competence and optional courses, Bachelors

Teachers

  • Game Developer
  • Olli Koskimaa

Groups

  • TLTITO20H
  • 07TVT18K
  • 07TVT18S
    , Lahti
  • 07TVT17
    , Lahti
  • 07Z1HTVT18S

Learning outcomes

The student is able to
- know the principles of game design
- know the basic architectures used in games
- know the basic data structures and algorithms used in games
- use different game-related API's
- know the events and design patterns used in games
- measure, analyze and optimize game performance
- program communication between multi-user game clients.

Assessment scale

1-5