Game Engines and Algorithms (4 cr)
Code: TE00BH63-3002
General information
Enrollment
19.08.2019 - 15.09.2019
Timing
01.09.2019 - 31.12.2019
Number of ECTS credits allocated
4 op
Mode of delivery
Contact teaching
Campus
Technology
Teaching languages
- English
Degree programmes
- Complementary competence and optional courses, Bachelors
Teachers
- Olli Koskimaa
Groups
-
07HTO19, Lahti
-
07EXC19KS1
-
07EXC19KS2
-
07TVT17, Lahti
-
07Z1HTVT17
-
07TVT16, Lahti
Learning outcomes
The student is able to
- know the principles of game design
- know the basic architectures used in games
- know the basic data structures and algorithms used in games
- use different game-related API's
- know the events and design patterns used in games
- measure, analyze and optimize game performance
- program communication between multi-user game clients.