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User Experience (3 cr)

Code: TE00BH44-3001

General information


Timing

01.09.2019 - 31.12.2019

Number of ECTS credits allocated

3 op

Virtual portion

2 op

Mode of delivery

34 % Contact teaching, 66 % Distance learning

Campus

Technology

Teaching languages

  • Finnish

Seats

10 - 25

Degree programmes

  • Bachelor's Degree Programme in Information Technology

Teachers

  • Harri Heikkilä
  • Minna Asplund

Groups

  • 07TVT17
    , Lahti
  • 07Z2HTVT17

Learning outcomes

The student is able to
- know the design principles of user interfaces with high usability
- design, test and analyze the UI
- understand the importance of responsive UI design
- act according the process of usability engineering
- know the laws of aesthetics in user interface design.

Implementation and methods of teaching

The operational environment is Reppu.
Learning method in the course is prototype building as a group work. The UI testing is learned by using heuristic evaluation, cognitive walkthrough and user testing. Mockup tool is used to plan a UI.
The course includes materials written in Finnish and in English.

Timing and attendance

The course has 2 hours in a week in timetable. The attendance is compulsory in 80% of classroom lessons.

Learning material and recommended literature

Materials are in Reppu. WWW-materials.

Learning environment

The operational environment of the course are Reppu and classroom.

Contents

The course introduces user experience and testing it.

Assessment criteria

Evaluating group works.

Assessment scale

1-5

Failed (0)

The student has not achieved learning objectives of the course.

Assessment criteria: level 1 (assessment scale 1–5)

The student is able to
- apply some of the professional usability concepts and demonstrate their familiarity with the knowledge base of the usability engineering field
- follow guidelines and rules
- perform individual tasks according to instructions.

Assessment criteria: level 3 (assessment scale 1–5)

The student is able to
- use usability concepts extensively and communicate on usability engineering topics both with expert and non-expert audiences
- apply their professional competences in a meaningful manner in different situations.

Assessment criteria: level 5 (assessment scale 1–5)

The student is able to
- expertly apply professional usability concepts and to combine them meaningfully
- act independently and responsibly in a professional setting, taking into account the software user groups
- select, combine and develop techniques/work methods and models/processes appropriate for software usability engineering.