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Game Programming Essentials (4 cr)

Code: TE00BH34-3004

General information


Enrollment

25.11.2019 - 19.01.2020

Timing

07.01.2020 - 26.04.2020

Number of ECTS credits allocated

4 op

Mode of delivery

Contact teaching

Unit

Faculty of Technology (LAB)

Campus

Lahti Campus

Teaching languages

  • English

Seats

0 - 50

Degree programmes

  • Bachelor's Degree Programme in Information Technology

Teachers

  • Ismo Jakonen
  • Olli Koskimaa

Groups

  • 07TVT19K
    , Lahti
  • 07Z1HTVT19K
  • 07EXC20K2

Learning outcomes

The student is able to
- understand the principles and work flow of game programming
- master basic techniques to create interactive models
- know how to use physics engines
- create a simple game
- manipulate game objects by scripting.

Implementation and methods of teaching

Implementation during September - December.
Teaching is implemented mainly as class lessons.
During the course Unity 3D is familiarized by creating games and interactive presentation using examples and practical works.

Timing and attendance

Spring 2020

Learning material and recommended literature

Learning material in Reppu

Exam retakes

No exams.

Learning environment

reppu.lamk.fi

Assessment criteria

The evaluation of the course is based on 3-5 refundable practical works. The evaluation of practical works is based on versatile utilization of the software being used, adopt of new methods and visual layout.

Assessment scale

1-5

Failed (0)

Student has not achieved study module minimum objectives.

Assessment criteria: level 1 (assessment scale 1–5)

Student is able to use and create games using Unity 3D software.

Assessment criteria: level 3 (assessment scale 1–5)

Student is able to use and utilize diversely Unity 3D software in creating games and interactive presentations.

Assessment criteria: level 5 (assessment scale 1–5)

Student masters Unity 3D software professionally and is able to apply knowledge also during other softwares.
The visual layout of the practical works is well implemented.