Game Programming Essentials (4 cr)
Code: TE00BH34-3004
General information
Enrollment
25.11.2019 - 19.01.2020
Timing
07.01.2020 - 26.04.2020
Number of ECTS credits allocated
4 op
Mode of delivery
Contact teaching
Unit
Faculty of Technology (LAB)
Campus
Lahti Campus
Teaching languages
- English
Seats
0 - 50
Degree programmes
- Bachelor's Degree Programme in Information Technology
Teachers
- Ismo Jakonen
- Olli Koskimaa
Groups
-
07TVT19K, Lahti
-
07Z1HTVT19K
-
07EXC20K2
Learning outcomes
The student is able to
- understand the principles and work flow of game programming
- master basic techniques to create interactive models
- know how to use physics engines
- create a simple game
- manipulate game objects by scripting.
Implementation and methods of teaching
Implementation during September - December.
Teaching is implemented mainly as class lessons.
During the course Unity 3D is familiarized by creating games and interactive presentation using examples and practical works.
Timing and attendance
Spring 2020
Learning material and recommended literature
Learning material in Reppu
Exam retakes
No exams.
Learning environment
reppu.lamk.fi
Assessment criteria
The evaluation of the course is based on 3-5 refundable practical works. The evaluation of practical works is based on versatile utilization of the software being used, adopt of new methods and visual layout.
Assessment scale
1-5
Failed (0)
Student has not achieved study module minimum objectives.
Assessment criteria: level 1 (assessment scale 1–5)
Student is able to use and create games using Unity 3D software.
Assessment criteria: level 3 (assessment scale 1–5)
Student is able to use and utilize diversely Unity 3D software in creating games and interactive presentations.
Assessment criteria: level 5 (assessment scale 1–5)
Student masters Unity 3D software professionally and is able to apply knowledge also during other softwares.
The visual layout of the practical works is well implemented.