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Game Programming Essentials (4 cr)

Code: TE00BH34-3002

General information


Enrollment

19.08.2019 - 15.09.2019

Timing

01.09.2019 - 31.12.2019

Number of ECTS credits allocated

4 op

Mode of delivery

Contact teaching

Campus

Technology

Teaching languages

  • Finnish

Degree programmes

  • Bachelor's Degree Programme in Information Technology

Teachers

  • Olli Koskimaa

Groups

  • 07TVT18S
    , Lahti
  • 07Z2HTVT18S
  • 07EXC19KS1
  • 07EXC19KS2

Learning outcomes

The student is able to
- understand the principles and work flow of game programming
- master basic techniques to create interactive models
- know how to use physics engines
- create a simple game
- manipulate game objects by scripting.

Implementation and methods of teaching

Implementation during September - December.
Teaching is implemented mainly as class lessons.
During the course Unity 3D is familiarized by creating games and interactive presentation using examples and practical works.

Learning material and recommended literature

Learning material in Reppu

Assessment criteria

The evaluation of the course is based on 3-5 refundable practical works. The evaluation of practical works is based on versatile utilization of the software being used, adopt of new methods and visual layout.

Assessment scale

1-5

Failed (0)

Student has not achieved study module minimum objectives.

Assessment criteria: level 1 (assessment scale 1–5)

Student is able to use and create games using Unity 3D software.

Assessment criteria: level 3 (assessment scale 1–5)

Student is able to use and utilize diversely Unity 3D software in creating games and interactive presentations.

Assessment criteria: level 5 (assessment scale 1–5)

Student masters Unity 3D software professionally and is able to apply knowledge also during other softwares.
The visual layout of the practical works is well implemented.