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Game Analysis and Theory (3 cr)

Code: MI00BN22-3002

General information


Enrollment

19.08.2019 - 11.09.2019

Timing

02.08.2019 - 13.12.2019

Number of ECTS credits allocated

3 op

Mode of delivery

Contact teaching

Campus

Design and Fine Arts

Teaching languages

  • Finnish

Seats

15 - 19

Degree programmes

  • Complementary competence and optional courses, Bachelors

Teachers

  • Antti Heinonen

Groups

  • 05HTO19
    , Lahti
  • 05HTO18
  • 05Z2HESIM
  • 05EXC19KS

Learning outcomes

The student is able to
- categorise and analyse a game product's design, structure and mechanics
- describe the basic theories related to game design and know how to apply them to their own work
- describe general monetisation principles in the games industry

Implementation and methods of teaching

Student will be able to:
- Explain basic technical concepts and theories that underpin computer games
- Describe the pahses and roles involved in game production
- Develop prototype games using analogue tools.
Students explore the roles and nature of game design in lectures and workshops. Student will work in groups and individually to develop analog prototype games. Student feedback is collected after the course with moodle.

Timing and attendance

Course have 5x 6h lectures and both individual and groups assignments.
Required to achieve 80% lecture attendance in order to pass the course

Learning material and recommended literature

The Art of Game Design: A Book of Lenses, Jesse Schell

Learning environment

Lectures, workshops, assignments

Additional information for students: previous knowledge etc.

Part of the Game Design -module: You have to choose following courses:
MI00BN22-3002 Game Analysis and Theory
TE00BH75-3002 Game Design
MI00BN21-3002 Game Concept Design
TE00BH78-3002 Game Development Workshop
Module is primary for the Media Content Design students

Assessment criteria

Lecture attendance and approved assignments.

Assessment scale

Approved/Failed

Assessment criteria: assessment scale failed/approved

- Approved individual and group assignments.
- At least 80% lecture attendance in order to pass the course.