Orientation to programming (5 cr)
Code: LI00BJ48-3007
General information
Enrollment
25.11.2019 - 08.01.2020
Timing
01.01.2020 - 31.05.2020
Number of ECTS credits allocated
5 op
Virtual portion
5 op
Mode of delivery
Distance learning
Unit
Faculty of Business and Hospitality Management (LAB)
Campus
Lahti Campus
Teaching languages
- Finnish
Degree programmes
- Bachelor's Degree Programme in Business Information Technology
Teachers
- Antti Salopuro
Groups
-
04IT19STietojenkäsittelyn koulutus 19S, Lahti
Learning outcomes
The student is able to
- use an application development environment
- apply basic programming structures
- create a modular interactive application
Implementation and methods of teaching
Flipped classroom. Students get familiar with the course material i.e. videos and presentation material before the contact lessons. On contact lessons the students will concentrate on solving programming tasks with the help of teacher and other students. Student may proceed on the course after the teacher or the automatic test process has approved the solutions to given test problems.
Timing and attendance
Course kick off 8.1.2020 at 8:00. Recommended that all students attend this kick off session. Also recommended that all students participate in supervised lessons throughout the course but, if student is able to solve the given programming problems without help and ahead of given schedule, the lessons are not compulsory. Student may enroll on the course exam when he/she thinks being ready for it and the teacher approves it. Course exam is provided 3 - 4 times during the course.
Learning material and recommended literature
Material delivered in course Reppu site
Alternative completion methods
Show the corresponding skills in general retake
Exam retakes
3 - 4 possible times for doing the exam. Retake possibility on request.
Learning environment
Material (videos, presentations, exercises) distributed through Reppu environment.
Student time use and work load
Approximately 100 - 120 hours in total i.e. about 8 - 10 hours weekly.
Contents
General software development tools and environments, basic structures of programming languages.
Additional information for students: previous knowledge etc.
No prerequisities. To study outside the class room, student needs a computer with Visual Studio (2015 or later) programming environment, Community version is ok. Computer should be powerful enough to run the development environment, the bigger the screen, the better. To submit solutions to exercises, a working web connection is required.
Assessment criteria
Final exam. If student is active with exercises she gets some bonus points to be added on top of the exam points.
Assessment scale
1-5
Failed (0)
Student is not able to solve simple programming problems.
Assessment criteria: level 1 (assessment scale 1–5)
Student is able to apply some basic programming structures to solve simple standard programming tasks.
Assessment criteria: level 3 (assessment scale 1–5)
Student is able to apply all basic programming structures to solve programming tasks.
Assessment criteria: level 5 (assessment scale 1–5)
Student is able to assess the suitability of different programming structures and by applying the best approach to solve advanced programming problems.