Skip to main content

Game design basics (5 cr)

Code: AT00BY15-3001

General information


Enrollment

16.11.2020 - 10.01.2021

Timing

01.01.2021 - 31.07.2021

Number of ECTS credits allocated

5 op

Mode of delivery

Contact teaching

Unit

Faculty of Technology (LAB)

Campus

E-campus, Lahti

Teaching languages

  • English

Degree programmes

  • Bachelor's Degree Programme in Information Technology

Teachers

  • Ismo Jakonen
  • Henri Koukka
  • Antti Heinonen
  • Lee Walton

Scheduling groups

  • Opetus (Size: 100. Open UAS: 0.)

Groups

  • 07TVT20K
  • 07TVT19SV
    , Lahti

Small groups

  • Teaching

Learning outcomes

The student knows how
- explain the basic principles of game design
- make use of playfulness in different contexts
- describe the importance of game testing in game development
- design a game design work process

Implementation and methods of teaching

- Lectures, group work and individual assignments.
- Game concept development project

Timing and attendance

The course hour contact days with students and lot of independent group working.
80% attendance required.

Learning material and recommended literature

The Art of Game Design, Jesse Schell 2008, ISBN 978-0123694966

Working life cooperation

Possibility of RDI-project assignements

Learning environment

Classroom, moodle, Zoom

Student time use and work load

The course contains contact days with students (33%)
Assignments and group works outside of lectures (67%)

Contents

The course will be implemented by lectures, which will contain theoretical explanations on different aspects of game concept design, incl.
- basic principals of game design, game character design and level design
- Introduction of different platforms and frameworks for game designers
- structure and duties of the game development team.

Assessment scale

Approved/Failed

Assessment criteria: assessment scale failed/approved

Students will complete Game design assignment which is reviewed, analysed and approved by lecturers.