Game design basics (5 cr)
Code: AT00BY15-3001
General information
Enrollment
16.11.2020 - 10.01.2021
Timing
01.01.2021 - 31.07.2021
Number of ECTS credits allocated
5 op
Mode of delivery
Contact teaching
Unit
Faculty of Technology (LAB)
Campus
E-campus, Lahti
Teaching languages
- English
Degree programmes
- Bachelor's Degree Programme in Information Technology
Teachers
- Ismo Jakonen
- Henri Koukka
- Antti Heinonen
- Lee Walton
Scheduling groups
- Opetus (Size: 100. Open UAS: 0.)
Groups
-
07TVT20K
-
07TVT19SV, Lahti
Small groups
- Teaching
Learning outcomes
The student knows how
- explain the basic principles of game design
- make use of playfulness in different contexts
- describe the importance of game testing in game development
- design a game design work process
Implementation and methods of teaching
- Lectures, group work and individual assignments.
- Game concept development project
Timing and attendance
The course hour contact days with students and lot of independent group working.
80% attendance required.
Learning material and recommended literature
The Art of Game Design, Jesse Schell 2008, ISBN 978-0123694966
Working life cooperation
Possibility of RDI-project assignements
Learning environment
Classroom, moodle, Zoom
Student time use and work load
The course contains contact days with students (33%)
Assignments and group works outside of lectures (67%)
Contents
The course will be implemented by lectures, which will contain theoretical explanations on different aspects of game concept design, incl.
- basic principals of game design, game character design and level design
- Introduction of different platforms and frameworks for game designers
- structure and duties of the game development team.
Assessment scale
Approved/Failed
Assessment criteria: assessment scale failed/approved
Students will complete Game design assignment which is reviewed, analysed and approved by lecturers.